CosmicCleric

joined 1 year ago
[–] CosmicCleric@lemmy.world 229 points 5 months ago* (last edited 5 months ago) (41 children)

From the article...

But while many think that YouTube's system isn't great, Trendacosta also said that she "can't think of a way to build the match technology" to improve it, because "machines cannot tell context." Perhaps if YouTube's matching technology triggered a human review each time, "that might be tenable," but "they would have to hire so many more people to do it."

That's what it comes down to, right there.

Google needs to spend money on people, and not just rely on the AI automation, because it's obviously getting things wrong, its not judging context correctly.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world 8 points 5 months ago

Nooo not the alpacas🫣

"Coming soon to a species near you!"

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world 2 points 5 months ago (6 children)

Nice seeing a game not needing a third-party launcher, but instead just works with the Steam launcher.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -5 points 5 months ago (1 children)

or replying to week-old comments by someone doing the thing I find annoying.

Again, its five days since you posted your comment, not a week, and its just seen by me for the first time about two hours ago.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -4 points 5 months ago* (last edited 5 months ago) (1 children)

Also, this is my new signature line, so thanks.

You're welcome. I appreciate you helping out with normalizing signature lines.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -4 points 5 months ago* (last edited 5 months ago) (3 children)

The point you felt was worth making a week later

Again, five days ago. Some people like myself stumble upon a post/comment days and days later from when its initially posted.

is that I am free to block someone who does something I find kind of annoying?

Yeah, for some reason people who complain about me using a license seem to keep forgetting that option, but instead just continue to complain, for some strange reason, no matter how many times I remind them of that option. Thought it was a good PSA to remind the complainers they they have alternatives to complaining.

That seems a little extreme to me.

If that seems extreme to you, then you need to touch grass more often.

Extreme would be continuing to complain about something that you have the power to change, but don't change.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -4 points 5 months ago

Why is the cc-by-nc-sa license disappointing? Is your disappointment exclusive to version 4.0?

My only disappontment is with those humans (and humans who use ""humans"") who side with AI model using corporations that steal other people's content to train said models for profit, over regular everyday people.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -3 points 5 months ago* (last edited 5 months ago) (5 children)

What is that point?

at the very least it’s way less annoying to see it on a website than it is under every comment

You’re free to block those that use the license, if you find it annoying to see.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -3 points 5 months ago* (last edited 5 months ago) (7 children)

You’re free to reply to a week-old comment, too, but neither is a great idea

Actually, five days, not a week.

And also, sometimes its just about making a point, even if you stumble upon something later on. 🤷

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -4 points 5 months ago (9 children)

at the very least it’s way less annoying to see it on a website than it is under every comment

You're free to block those that use the license, if you find it annoying to see.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -2 points 5 months ago

what are you going to do? Sue?

Personally? I let Creative Commons know what's going on, that their licenses are being ignored.

I'm pretty sure they'd have something to say about the matter.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -2 points 5 months ago

Ah well then I might try and find a license that doesn’t require attribution because I don’t care about that part.

I would argue attribution is also really important, as it forces them to expose publicly how they're training their models, bringing awareness.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

 

cross-posted from: https://lemmy.world/post/10799766

(Edit: Cross-posted OP (link above) was mod removed by the Discord forum 'admin' on 2024-01-19 as being "False claim, false interpreted", so the above link will no longer work.)

Recently read this on a Steam game's reviews section ...

User Comment...

The game's Discord REQUIRES your personal phone number to get access at all. This is a very intrusive, and 100% unnecessary requirement, in order to just be able to interact with others about the game, it's content, player experiences, and many other things. It's also intrusive in regards to being able to contribute any input to help other players in any way at all.

Dev Response...

It's Discord that's asking you for verification of the account. We're not getting your phone number. This is standard practice on bigger servers that allows for a better user experience, filtering bots/ spam accounts, trolls, etc.

Could companies please STOP lying about it being Discord's choice, its not, is the Discord server's choice to ask for it.

Its a "Verification Levels" setting that the server op sets, and they have multiple options that they can choose from, its not an on/off switch. They can dial it back one notch and still have spam/bot protections.

The only difference between "High" and "Highest" verification levels is the addition of asking for a phone number, all other features of "High" is in "Highest", and "Highest" has no other extra features besides asking for the phone number.

Makes it really hard to have an pseudonym account on the Internet, for gaming purposes, and then be asked for your real phone number. I don't need to be tracked 24/7.

 

Recently read this on a Steam game's reviews section ...

User Comment...

The game's Discord REQUIRES your personal phone number to get access at all. This is a very intrusive, and 100% unnecessary requirement, in order to just be able to interact with others about the game, it's content, player experiences, and many other things. It's also intrusive in regards to being able to contribute any input to help other players in any way at all.

Dev Response...

It's Discord that's asking you for verification of the account. We're not getting your phone number. This is standard practice on bigger servers that allows for a better user experience, filtering bots/ spam accounts, trolls, etc.

Could companies please STOP lying about it being Discord's choice, its not, is the Discord server's choice to ask for it.

Its a "Verification Levels" setting that the server op sets, and they have multiple options that they can choose from, its not an on/off switch. They can dial it back one notch and still have spam/bot protections.

The only difference between "High" and "Highest" verification levels is the addition of asking for a phone number, all other features of "High" is in "Highest", and "Highest" has no other extra features besides asking for the phone number.

Makes it really hard to have an pseudonym account on the Internet, for gaming purposes, and then be asked for your real phone number. I don't need to be tracked 24/7.

9
submitted 9 months ago* (last edited 9 months ago) by CosmicCleric@lemmy.world to c/dwarffortress@lemmy.ml
 

cross-posted from: https://lemmy.world/post/10753570

Hello all. I'm not sure how to phrase my question, so bear with me.

Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.

For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc.

Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.

Basically, I'm feeling piled on and cannot get out from under the pile.

Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.

 

Hello all. I'm not sure how to phrase my question, so bear with me.

Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.

For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc.

Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.

Basically, I'm feeling piled on and cannot get out from under the pile.

Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.

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