Gunpla gives me great joy, until I look at my bank account.
ClipperDefiance
Assuming you mean legally, the best options are Paramount+ (or whichever service it's on outside the US) or on Blu-ray. None of the television series are available in 4K to my knowledge, but the movies are.
Desktop or mobile?
I've recently started using Floorp and I like it a lot. It's a Firefox fork with more customization options and improved privacy (though not to the level of Librewolf). I don't remember if it has the button you want to remove since I've never used that feature or cared about it.
I spent my ninth birthday at a funeral home because my grandfather died two days earlier.
Looks like it's infodump time.
Sega released the Genesis/Mega Drive in 1988, then to extend its capabilities they released the Sega CD/Mega CD addon in 1991, which was followed by a second addon, the 32X, in 1994. There were even some games that required both add-ons, resulting in a high initial investment from consumers. The base Genesis/Mega Drive was massively successful outside of Japan and the Sega CD/Mega CD did reasonably well, but the 32X flopped. This was due to a lack of interest, partially because they also released the Genesis'/Mega Drive's successor, the Sega Saturn, in 1994 (the 32X actually released after the Saturn in Japan).
In the fourth-generation console war Sega only had to deal with Nintendo as their main competitor. For the fifth-generation there was a second front. PlayStation came out in 1994 in Japan and was a success from launch. Sega was terrified. Both the Saturn and PlayStation would debut internationally in September 1995 and Sega knew they had to do something decisive to get ahead. E3 1995 would make or break Saturn in America and Sega had a plan to beat Sony. At their presentation Sega declared that Saturn would be available immediately, four months ahead of the previous release date, at select retailers at a price of $399. This gamble backfired massively on Sega. The retailers that weren't part of the early release were pissed and some even boycotted Sega over this. The second blow came from Sony. At the PlayStation presentation they had one of their presenter walk on stage, say "299" and leave. This number was PlayStation's price.
By the time Dreamcast came out in 1998 Sega had tanked their reputation with consumers and retailers and they never stood a chance against the PlayStation 2. Additionally, the PS2 had almost complete backwards compatibility with its predecessor and it played DVDs. It had better specs than the Dreamcast, but not GameCube and Xbox. It is also worth noting that the PS2 was so successful that it actually outsold all three of it's competitors combined.
No, but Victor Ireland now runs Gaijinworks. However, it looks like neither are involved based on the credits on the PlayStation Store page for the game.
Wouldn't these not work on an unmodified PlayStation without an exploit? The system has copy protection that's specifically meant to prevent bootlegs from running. Did they figure something out to bypass that like on the Dreamcast that I don't know about?
I have to stay away from first-person games because they make me super nauseous.
At best these fake emulators are just wasting your time (probably for ad revenue) and at worst they're trying to steal your bank account.
I don't remember exactly what lead up to it, but I ended up watching reruns of Voyager with my dad every day back when Spike TV was still a thing. I think that really improved my relationship with him.
Have some context.