BudgieMania

joined 1 year ago
[–] BudgieMania@kbin.social 2 points 9 months ago (2 children)

I don't see the point in adaptations if you aren't going to change a thing

See I've never been the biggest fan of this argument because it sidesteps around the fact that anime is almost entirely based around 1 to 1 adaptations of another medium and is humongously successful.

The point of adapting to another medium can just be exactly that, that it is another medium with a different set of tools to tell the story.

[–] BudgieMania@kbin.social 0 points 9 months ago (4 children)

I hate this attitude towards adapting media so much.
Please stop thinking that you know better and that you can improve the original material (or that it needs any improving at all).
If you were truly able to do Avatar better than the original, you would've, you know, came up with an Avatar level phenomenon, you know what I mean? At some point, a product has maintained popularity for long enough that all its decisions should be trusted. I would argue that when people are still talking about it almost 20 years later, it has reached that point.

People adapting media need to come at it from the understanding that they are lower in the hierarchy than the original material and the original creators, and default to adhering to them as much as possible unless a change is inevitable for the media that it is being adapted to. No matter how little you understand why something is there, no matter how much you disagree with any element, no matter how much you thing "whoah I would've done this so much different if I had made it", remember: you didn't come up with it, so don't touch shit.

[–] BudgieMania@kbin.social 2 points 9 months ago

Most of the trailer looked like a PS3 game, especially in terms of animations and janky combat.

Honestly, combat and animation wise, I'd say that suggesting the idea that it is comparable to PS3 era games actually does a disservice to many of the games of that era (TLoU, Dead Space Series, the REs of that era, etc etc).

I might even go as far as saying that in some aspects it may even be outdone by the Silent Hill games of that era, Homecoming and Downpour, but that is probably reaching a tad too much.

[–] BudgieMania@kbin.social 9 points 9 months ago

Metro is such a good fit for VR, they have a really good concept going here

Hopefully it will be Saints and Sinners level of quality

[–] BudgieMania@kbin.social 9 points 9 months ago

Believe me it wasn't any less jarring playing through it

To this day it is the game that I'm the least sure about whether I enjoyed it or not

I did play it to completion so that's gotta count for something... right...?

[–] BudgieMania@kbin.social 98 points 9 months ago (6 children)

The tradeoff kinda made sense at the dawn of streaming, when the transaction was basically trading quality for better pricing and convenience.

Nowadays? Yeaaaaah I don't know about that chief

Crazy to think that we lost all the advantages that streaming offered, kept all the disadvantages, piled on a few more disadvantages on top of that, and people went "sure that makes sense 24 bucks a month worth it bro"

[–] BudgieMania@kbin.social 4 points 9 months ago

I thought nothing could possibly be too over the top or too out there for my tastes but... This might be that

[–] BudgieMania@kbin.social 8 points 9 months ago* (last edited 9 months ago) (5 children)

It was an unfortunate reminder that Konami clearly doesn't see Silent Hill 2 (or any of its beloved properties, really) with the same eyes that its audience has seen it for years.

The fact that they thought that this is an appropriate level of quality for what is considered by many to be either the best or at least one of the best horror games of all time is incredibly disappointing, but ultimately not surprising. My reaction to this this has been mostly "sigh, of course".

I've seen some people throw blame in Bloober's direction, but the responsability of choosing a developer that was not way over their head with the project lays on Konami, as does the responsability of providing enough time and resources for the project.

Konami clearly wants to have their cake and eat it by intending to get the results that Capcom has gotten out of their RE revival while putting one third of the effort and the care, and at this point all I can say is that I hope it doesn't work out for them.

It really sucks when the owner of the thing is the one that cares the least about it, what else can you say really.

[–] BudgieMania@kbin.social 5 points 9 months ago

deserved, they had brutal expectations to live up to but somehow delivered

[–] BudgieMania@kbin.social 8 points 9 months ago (5 children)

Music licensing shenanigans strike once again.

The evergreen digital market of today is just incompatible with the practices established back when stuff was sold in boxes and only expected to sell for 5-8 years, and every now and then we get a reminder of what happens when they don't mesh.

Thankfully GoG was still selling it and discounted it massively to allow more people to preserve it.

[–] BudgieMania@kbin.social 1 points 9 months ago* (last edited 9 months ago)

waaaay out of the timeframe you have specified (it is a 2020 game that is still actively updated) but still with the same vibes, I'd check out Easy Red 2, as it scratches that specific itch of a WW2 shooter with scale. It is maybe too open at times for my taste but it is one of the very few modern games covering that niche. It does have optional squad management gameplay elements but you can ignore those in favor of playing a simple soldier, and the AI will do those jobs for you.
https://www.youtube.com/watch?v=7ziR73NhHjY

[–] BudgieMania@kbin.social 12 points 9 months ago (1 children)

We could have had the CoD take on those parts of For All Mankind?

And they cancelled it?

Are you kidding me?!

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