ooohhh nooooo. whatever will i do nowwwww
Anangrierterrarian
oh thats soooooo baaaaaaddddd. it would reaaaaaaallllly suck if someone did this to me
AH
me too froggo, me too
well what can i do? gotta deal with her for at least 2 more years. Thats soon(tee emm) enough.
Mhm rust interesting. Ive heard a lot of good things about it but never decided to switch from python to it because it sounded a lot harder than py. Might be worth to learn it for silly little things. Wow that is a very fast search speed. You must be really good at programming!
Thanks for offering your help, but i think ill be fine on my own. I did end up getting it working last night(best way to spend my halloween night am i righte) so turns out maybe all i needed to do was wipe my old pc clean a third time. my old pc went through a whole lotta piracy and fucked installs. I think there were at least 3 asesprite failed installs before i figured out libresprite is literally the same but without the hastle of fucking with the command prompt lol.
Thank you! Yes i tought about literal edge cases, i havent implemented it yet but i was thinking about delaying for just a few frames the actual weapon switch, so an undesired weapon switch wouldnt happen as often. I had thought about changing the cursor to the corresponding weapon, but the idea of faint circle lines to show boundaries better would also work, if not better than the cursor idea. Maybe ill combine the 2? I dunno i feel like with both there would be too much clutter on screen. Maybe (if i figure out how) a settings toggle for either one, both or none would be the best choice. But then again like 6 or so people will actually see this completed when(if) i finish it.
Mhm those are some interesting ideas. I think ill do something with the mouse2 down the line, just havent thought what exactly. Maybe something like rechargable skills to give you the edge when you need it, but i feel like it would get too big and i never end up actually finishing it. The game is not autofire btw, reasons i dont really like vampire survivors and clones of it is exactly the autofire and just how little the player matters. The game practically plays itself after a bit and i dont really see the point in that. Makes me wonder why i spent so much time playing tower defense games lol.Oh also i figured out how the preload/load functions in godot work(not as in how the actually work in engine im not that good to reverse engieneer an entire engine) so i actually made the very basics for the game (incredible progress ik). Only thing missing before its somewhat playable is enemy AI but that will have to wait a good week.
Oh lastly i checked out how to ADHD's videos as i said i would and... yeah im starting to think i might actually have it. As i said tho wont get a real diagnosis until im out of this hellhole, and maybe out of italy completely too. God i hate this place.
ct3v5yby4by44 thsnk you
oh wow, ADHD would explain quite a bit. Unfortunately i wont be able to get a diagnosis for some time, as my mum thinks that ADHD is "just an excuse for not working hard enough". Dw i dont share her view at all.
A discord bot eh? Thats so cool. I've tried to make one for a friends server im in with funny little functions such as name randomizer but couldnt get the python plugins to work. Might try it again on my new pc after i finish both of my current projects. Im not versed in how e6 API works (or any API, at all) but that seems like a more complicated way to do things. I guess you need to for those extra funcionalities.
Well thats a lot of excitment for not even explaining how i think its going to work lol. Something that always pissed me off is that the mouse position is used just for aiming, while the scrool wheel is used only for switching weapons (really weird thing that pissed me off) So what if i combined the two? (Somehow) ive made a script that checks the distance from the player to the mouse and compares it to 2 values. If the mouse/player distance is less than the smaller value, then it the game chooses a close range weapon, if its in between the 2 it chooses the mid range weapon and if its greater than the bigger value it chooses a long range weapon. This way you have to dance around the screen with your mouse intead of only aiming at the edges of the screen for greater precision. Dunno if it'll be fun tho.
As for the sol badguy mod, the bulk of it is the sprites, right now im halfway done with them, im missing the specials and normal aireals. Most of the coding was done by the programmer of the game himself, who left us with just a couple of checkboxes to determine properties of moves and anything aside from that needs to be coded.
I will definetly keep that in mind. Dont have the time to watch her right now, but i will.
(its not disorganized dw)
hugz
feeling better now?
omg so lucky
i wish i could buy thigh highs
me when boysmell