Aceticon

joined 1 year ago
[–] Aceticon@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

I think it's even worse than just the bar for competency going up: even for a coding wizard going into the career, it's a lot harder to squeeze through the bottleneck which is getting an entry level position nowadays unless they have some public proof out on the Net of how good they're at coding (say, commits in open source projects, your own public projects, or even Youtube videos about it).

This is something that will negativelly impact perfectly capable young developers who have an introvert personality type (which are most of them in my experience, even in domains such as Hacking) since some of the upsides of Introversion are a greater capacity for really focusing on on things and for detailed analysis - both things that make for the best programmers - and self publicising isn't a part of the required skillset for good developers (though sooner or later the best ones will have to learn some "image management" if they end up in the Corporate world)

I'm a bit torn on this since on one side salesmanship being more of a criteria determining one's chances of getting a break at the start of one's career as a developer is bad news (good coding and good salesmanship tend to be inverselly correlated) but on the other side a junior developer with some experience actually working with other people on real projects with real users (because they contributed to existing open source projects) has already started learning what we have to teach fresh-out-of-Uni developers to make them professionals.

[–] Aceticon@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago)

Sound like a variant of the good old saying "pay peanuts, get monkeys" only using a stick and threats instead of payment.

Mind you, it does sound like the kind of think somebody with his kind of personality - narcissistic shameless and dishonest salesman - would think it's a great idea.

[–] Aceticon@lemmy.world 1 points 6 hours ago* (last edited 6 hours ago)

At some point in my career I've actually designed mission critical high performance distributed server systems for a living, so I'm well aware of that.

You can still pack thousands of users per server and have very low latency as long as you use the right architecture for it (it's mainly done with in-memory caching and load balancing) when you're accessing gigantic datasets which far exceed the data space of a game where the actual shared data space is miniscule since all clients share a local copy of most of the dataspace - i.e. the game level they're playing in - and even with the most insane anti-cheat logic that checks every piece of data coming in from the user side against a server-side copy of the "game level data space" it's still but a fraction of the shared data space in equivalent situations in the corporate world, plus it tends to be easilly partitionable data (i.e. even in MMORG with a single fully open massive playing space, players only affect limited areas of the entire game space so you don't really need to check the actions of a player against the data of all other players).

Also keep in mind that all the static (never changing or slow changing stuff) like achievements or immutable level configuration can still be served with "normal" latencies.

Further the kind LVL1 ISP that provides network access for companies like Sony servicing millions of users already has more than good enough latency in their normal service and hence Sony needs not pay extra for "low latency".

Anyways, you do make a good and valid point, it's just that IMHO that's the kind of thing that pushes the running costs per-player-month from one dollar cents or less to, at most (and this is likely quite a large overestimation), a dollar per-player-month unless they only have tens of players per-server (which would be insane and they should fire their systems designers if that's the case).

[–] Aceticon@lemmy.world 3 points 6 hours ago

After over 3 decades as a gamer and tech user this is maybe the single most consistent important benefit for any open platform were you can just install Linux.

The rest is nice but this one means that 10 or 20 years from now your hardware might have been repurposed for something else and still be useful and in use whilst a closed platform will just be more junk in a junkyard or sitting in a box of those things you've kept just because you don't like to throw expensive stuff away but will in practice never use again.

[–] Aceticon@lemmy.world 0 points 7 hours ago (2 children)

They're stupidly cheap to operate per user when you have millions of them, which is how companies like Facebook manage to make a profit from merely showing adverts to users and with no subscription fees.

Remember that Sony gets a cut from games being distributed to their platform, so online fees are just them double dipping for extra profits.

[–] Aceticon@lemmy.world 0 points 7 hours ago

They're stupidly cheap to operate per user when you have millions of them, which is how companies like Facebook manage to make a profit from merely showing adverts to users and with no subscription fees.

[–] Aceticon@lemmy.world 2 points 7 hours ago* (last edited 7 hours ago)

I have an Orange PI Pro 5 16GB on a box that smoothly runs a full blown Ubuntu Desktop version and would fit in a pocket though it's maybe a little too thick (from memory the box it's about 3x5x2 cm).

Total cost was about $170.

The board itself would fit a thinner box, but you might have to 3D print one.

Mind you, a N100 Mini-PC that costs the same is even more capable as a Linux Desktop, but it's significantly larger and will definitely not fit a pocket.

You can find cheaper SBCs capable of running a Desktop Ubuntu but in my experience (with a $35 Banana Pi P2-Zero) if you go too far down the price scale Desktop Linux performance stops being smooth, even if the board is a tiny thing.

It was actually quite surprising for me recently when I found out some of these things are perfectly capable Linux Desktops.

[–] Aceticon@lemmy.world 3 points 7 hours ago

Playing Accounting Tycoon on the Steam Deck.

What's there not to like?!

[–] Aceticon@lemmy.world 2 points 7 hours ago* (last edited 7 hours ago) (3 children)

In my experience working for almost 3 decades in software development, passive-agressive shit from upper management just causes the best people to leave (as they're the ones who easilly find better jobs) leaving behind mainly a mix of the incompetent and those who never worked anywhere else (who are either already incompetent or will become so, as only ever having worked in just one company is far too narrow professional experience for anything beyond junior/mid level - you need to have seen more than one way of doing things to understand certain higher level concerns and choices in software development).

[–] Aceticon@lemmy.world 2 points 8 hours ago* (last edited 7 hours ago)

The one time some manager voiced such an idea, I very overtly in front of everybody offered to make "loop unrolling" software working at the source level (compilers already do it at the Assembly level in some cases for performance) for me and my colleagues to really boost that code line count (while totally screwing maintenability).

Mind you, all devs in that meeting were loudly against measuring performance by code lines, but I like to think that suggestion of mine really hammered down the coup the grace on that "brilliant" idea.

[–] Aceticon@lemmy.world 1 points 8 hours ago* (last edited 8 hours ago)

I've worked as a freelancer (specifically as a Contractor) in Software Development for over a decade and more often than not I ended up having to work with some existing code base, having to deal with the design choices, coding style and bugs of somebody else, often multiple somebody elses.

There's nothing quite as "entertaining" as having to deal with 3+ different code and design styles in the same code base because all previous developer thought their own way of doing things was the superior way so just added one more layer of their style (not just coding but, worse, software design) on top of what was already there increasing the mess, rather than work within the existing structure and style and doing some refactoring.

Anyway, in my experience having to read, understand and work with existing code that you yourself did not made is way more time costly and less pleasant than actually doing your stuff from scratch.

[–] Aceticon@lemmy.world 10 points 8 hours ago* (last edited 8 hours ago) (3 children)

Outsourcing killed a lot of the junior and even mid-level career level opportunities in CS and AI seems on track to do the same.

The downside is that going into CS now (and having gone into CS in the last decade or so, especially in English-speaking countries) was basically the career equivalent of just out of the starting line running full speed into a brick wall.

The upside is that for anybody who now is a senior techie things have never been this good because there are significantly fewer people at that level than there is need for such people, since in the last decade or so a lot of people haven't had the chance to progress in their careers to that point.

Whilst personally this benefits me, I'm totally against this shit and what it has done to the kids entering my career.

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