this post was submitted on 27 Jul 2023
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I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the Brick Texture node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I've hit the limits of my limited shader skills. Does anyone know how they would go about recreating the Blender node in shader lang?

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[–] Feyter@programming.dev 5 points 1 year ago* (last edited 1 year ago) (1 children)
[–] leftenddev 3 points 1 year ago (1 children)

Hmm yeah looks like it should work hopefully

[–] Feyter@programming.dev 1 points 1 year ago (1 children)

I just realized that this seam's to be a 3.x shader there where small changes in the syntax with switch to 4.x so I guess you would have to change some words in there... Shader language is still not that good documented 😞

[–] leftenddev 1 points 1 year ago

The only issue I had with this shader was not being able to extend it to configure the spacing and dimensions of the bricks easily.

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