this post was submitted on 14 Apr 2024
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Helldivers 2

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I need 'em, like real bad (sh.itjust.works)
submitted 7 months ago* (last edited 7 months ago) by CountVon@sh.itjust.works to c/helldivers2@lemmy.ca
 

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[–] atocci@lemmy.world 32 points 7 months ago (3 children)

I'm hurting for common samples at the moment, with 300 rare samples. Trade ya.

[–] MelastSB@sh.itjust.works 17 points 7 months ago* (last edited 7 months ago) (1 children)

You can farm common samples by soloing difficulty 1 missions. Take a machine gun and a rover and you're good to go

Edit: Light armor and stamina booster, while you're at it

[–] PrimeErective@startrek.website 3 points 7 months ago (2 children)

Aren't there only like 5 on the whole map at level 1?

[–] atocci@lemmy.world 7 points 7 months ago (1 children)

Yeah but a level 1 mission only takes like 5 minutes, so I guess I see the strategy here.

[–] PrimeErective@startrek.website 4 points 7 months ago

Good point!

[–] tooclose104@lemmy.ca 5 points 7 months ago (1 children)
[–] MelastSB@sh.itjust.works 6 points 7 months ago

Around 15 even

[–] CountVon@sh.itjust.works 2 points 7 months ago

I'd take you up on that offer.

Arrowhead, trading post wen

[–] nexas_XIII@lemm.ee 2 points 7 months ago (1 children)

Wait, I thought rares were 250 limited. Am I just unlucky always getting to 250 exactly and walking away from sample hunting?

[–] atocci@kbin.social 1 points 7 months ago

Might be, I was being pretty generous with the rounding, and if that's the case then I really need something to spend these on

[–] Speculater@lemmy.world 10 points 7 months ago (2 children)

The problem is that no one collects samples past level 50 and below that people suck, on average. I tried grinding some extremes and when I was about to board with about 20 samples the level 13 called in an airstrike, killed 3 of us, then got on the evacuation.

[–] Jake_Farm@sopuli.xyz 10 points 7 months ago

That's when you kick the guy before evac finishes.

[–] BruceTwarzen@kbin.social 4 points 7 months ago (1 children)

What happens a lot lately is that people who already sit in the pelican die for some reason.

[–] tooclose104@lemmy.ca 4 points 7 months ago

I was shot out by a shredder just before take off recently, last one to board too

[–] Zoot@reddthat.com 2 points 7 months ago (1 children)

I see people here saying they got plenty of samples, but I've had max rares and no commons forever. What am I doing wrong

[–] CountVon@sh.itjust.works 2 points 7 months ago (1 children)

It can depend where you're at in terms of the upgrade progression. Tier 1 and 2 needed a disproportionate number of commons, somewhere in Tier 3 it started being rares or supers I was always lacking. For Tier 4, rares have been the limiting factor by far for me.

[–] Zoot@reddthat.com 1 points 7 months ago (1 children)

Been stuck at tier3/4 for ages just cause of commons though! Hah!

[–] CountVon@sh.itjust.works 1 points 7 months ago (1 children)

Huh, that's a mystery. Maybe it's because I started at the common sample cap when the tier 4 upgrades unlocked. Or maybe you've got teammates (maybe randoms?) who are being lazy about common samples because they don't need common samples. I normally extract with significantly more commons than rares, is that not the case for you?

[–] Zoot@reddthat.com 1 points 7 months ago

Generally its only 10 to 15 more commons than rares. Recently especially I've found a lot of groups of like 4 or 5 rares, and only 1 common with it. Was doing a lot better yesterday generally getting close to 30 commons, with close to 20 rares, which, still aint a good enough ratio to let me get an abundance of commons.

[–] Skepticpunk@lemmy.world 2 points 7 months ago (1 children)

Commons are too common for the amount you need, and you need far less Supers than you can get. Rares aren't tuned right.

[–] CountVon@sh.itjust.works 2 points 7 months ago

Yeah, the Rare cost of the latest upgrades feels a bit too high. It should be more like 100 Rares per upgrade. If they wanted to keep the current grind as is then I'd also be fine with them increasing the Common cost by 50 per upgrade. A marketplace to convert samples would be nice too, even if it's at a significant penalty (like 5 commons for a rare, or something).

It's an issue with the ratio of costs vs. the ratio of samples distributed. The total cost for all tier 4 upgrades is 1050 Common, 900 Rare and 100 Super samples, or a ratio of 10.5:9:1. From what I've seen the distribution of samples on the map is more like 14:10:1 (e.g. a difficulty 7 map might have 40 Common, 30 Rare and 3 Supers available). The Supers are easier to collect too since all three are guaranteed to be found at the Super sample rock. Arrowhead ought to have data on the ratio of sample types successfully extracted, and I bet that data would show that the ratio of Rares getting extracted is lagging the amount needed to keep pace with the other sample types in terms of the cost ratios.