this post was submitted on 11 Apr 2024
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Star Citizen

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Notable Information:
➣ The Overdrive Initiative was known as Hex Penetrator internally before its release to hide the real details from dataminers
➣ Overdrive Initiative was an attempt for CIG to dip their toes in new questlines and stories
➣ The goal was to experiment with ways to increase player engagement
➣ 5 phase mission meant to prepare the player for the primary Xenothreat incursion event
➣ It is meant to be a very narrative driven mission
➣ Players support the CDF through different tasks to work against Xenothreat
➣ These tasks range from fighting Xenothreat in bunkers to stop tasks, to engaging in space combat with them to retrieve keys and restore comm-links
➣ This event has allowed the team to examine numerous bugs across the mission playlist as well as let players experience new features like improved AI behaviors
➣ The ability to do phase 3 while not having done the previous phases is due to it being a public event, its meant to be something happening "right now"
➣ The comm-array phase is meant to be more difficult in a space-combat sense compared to the others, to give players a unique challenge
➣ Phase 5 is a more direct lead-in to the primary Xenothreat event which tasks you with starting to collect the gear needed to take on Xenothreat alongside the UEE
➣ The primary Xenothreat event features changes that the team implemented as a result of the recent Capture Idris event
➣ This chain of events is meant to be repeatable, adaptable, and engagement-building as the game grows

Summary thanks to Hencaric - /r/StarCitizen Discord

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