this post was submitted on 15 Jul 2023
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Too many ideas, not enough time or games to use them all.

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[–] blanketswithsmallpox@kbin.social 21 points 1 year ago (3 children)

I've ready so many high fantasy novels that sounded like they started off as DnD campaigns. Turns out like half of them were lol.

[–] Yarrula@ttrpg.network 6 points 1 year ago

Right? Sometimes going crazy and writing a book is the easiest option.

[–] squaresinger@feddit.de 4 points 1 year ago

There is this book I really liked when I was 15, still think it's really good. It took me a few years to realize that the book is just a very elaborate rendition of a game of Werewolf (similar to Mafia).

[–] EightLynxes@ttrpg.network 4 points 1 year ago

I've listened to music albums that I'm absolutely convinced were a ttepg campaign at one point.

[–] Poob@lemmy.ca 13 points 1 year ago

Naw, solo RPGs exist

[–] ZombieComputer@lemmy.world 13 points 1 year ago

I very much enjoy playing solo ttrpgs. I really don't subscribe myself to the "dude bro" energy of just writing a book because playing solo is something I don't understand. If I wanted to try to write a book then I would write a book. But that's the thing, I don't want to write a book. I want an experience that I can be both the GM and player with a story that can surprise me. I hardly even journal my sessions. Just general notes about monsters that I would fight or what I bought from an NPC. Just my 2 cents I guess.

[–] ANuStart@kbin.social 5 points 1 year ago

Ironsworn has joined the federation

[–] einlander@lemmy.world 3 points 1 year ago (1 children)

At least make it a choose your own adventure.

[–] Yarrula@ttrpg.network 6 points 1 year ago

There is one choice. Do you choose to have this adventure? Great! Choo choo!

[–] keeb420@kbin.social 2 points 1 year ago

i hope they do/did it.

[–] majestic_fox@ttrpg.network 2 points 1 year ago

For solo it is best to have open world instead of normal campaign. Because in an open world where there were no specifically decided goal or end, even the GM is playing/experiencing as much excitement/surprise as the player. Roll for encounter, roll for plot, roll for world development, roll for political move, etc. Just roll for everything and decide later how everything connects together.

Writing a book is when you want to present your gameplay in a more coherent manner. Which a standard campaign fortunately is.

[–] Adori@lemmy.world 2 points 1 year ago

I wanna read some of these books, anyone with a good recommendation?

[–] CaspianXI@lemmy.world 1 points 1 year ago

Does this mean I need to start by getting writer's block?