this post was submitted on 15 Mar 2024
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[–] lemann@lemmy.dbzer0.com 62 points 8 months ago (2 children)

The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.

An AAA studio with the same limitations applied would likely not have made anything close

[–] breadsmasher@lemmy.world 25 points 8 months ago* (last edited 8 months ago) (1 children)

AA studio with the same limitations

well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!

[–] altima_neo@lemmy.zip 4 points 8 months ago

And design by committee

[–] odium@programming.dev 2 points 8 months ago

in house design and modeling

Actually, I think they outsourced design and modeling to Satoshi Tajiri

[–] Gork@lemm.ee 17 points 8 months ago

Ok but hear me out. What about AAAA games?

[–] anteaters@feddit.de 15 points 8 months ago

A small studio with three games in eternal early access. The usual.