Good read. Thanks for sharing!
this post was submitted on 03 Jul 2023
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Rust
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I still believe inheritance can be a good solution when modeling a real taxonomy-based problem.
As I'm fond of saying, the right choice given two extremes is usually in the middle.
I wish Rust had inheritance, if only to make modeling taxonomy-based structures (like GUIs) easier. But given the choice between a good composition system and a good inheritance system, without being able to have both, I'll take the good composition system