The Cat Lady
To The Moon
SOMA (you can play it again of course but the raw shock and intensity of the plot is lost the second time)
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The Cat Lady
To The Moon
SOMA (you can play it again of course but the raw shock and intensity of the plot is lost the second time)
A lot of people are posting games that are short and linear. But to match your energy, games that cannot be replayed unless you forget what you learn;
Case of the Golden Idol is a mystery/deduction game, a la Obra Dinn.
Toki Tori 2 is a puzzle metroidvania, where you can do your full moveset from the start - tweet and stomp. Right from the first screen, big chunks of the map can be shortcut through once you put your later learnings into practice.
Undertale, if you have a heart.
This is worth replaying as the hero and villain imo
I wouldn't be able to stomach being the villain, so I just watched someone else do it on YouTube. lol
Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.
SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but
The Forgotten City. Interesting mystery game set in a Roman city, but after you know the spoilers there's little reason to play it again.
I'm currently playing through the ace attorney series, couch party w my fiancee. We're having a blast, but there's absolutely no doing this a second time. The nature of the games is such that you can't really progress in any of the cases without having asked every question of every witness, gathered every piece of evidence and explored every relevant branch in cross-examination, so by the time you finish a case there's just nothing left to go over a second time.
Stranded Deep - one of the only survival/crafting/procedural open world games that has a defined objective and an actual ending.
10/10 don't need to play it again but I might anyway because it was so great
Visual novels, and the Frog Detective series.
Doki Doki Literature Club being the biggie (or well-known one), Florence is very sweet, Yenba is also very nice (Game Pass).
Her Story
Human Powered Spacecraft
Tacoma
The Park
Betrayer
The Walking Dead (Telltale 2012)
Swapper
Pony Island
The Corridor
Spirits of Xanadu
Pneuma: Breath of Life
Deadlight
Valley
The Signal From Tölva
Control
Unepic
Ghost 1.0
Limbo
Super Trench Attack
Year Walk
The Room
Personally, any bigass AAA game that has a million different things to do. Like there's no way I'm playing the God of War sequel-reboot again even though I enjoyed it. Coming from someone who beat the original trilogy like 3 times each at least
More on topic though: Any adventure game for as long as you remember the solutions
I haven't even played the Witcher 3 DLCs.
I beat the the main game at one point but was so exhausted with the game I had to take a break. By the time I got back I didn't remember enough about the main game to play the DLCs, so I keep trying to replay it from the beginning.
I think I've made 4 attempts so far and end up stalling out about 10 hours in each time.
Since puzzle games seem to be the theme overall here I’ll mention Cocoon. It’s a recent puzzler that is absolutely gorgeous to look at and did some super clever stuff imo.
Outer Wilds. not only is it a fantastic game, but the entire premise and gameplay is centred around discovering the world. theres no progression, the story is all diagetic and not quest-bound or anything, and once you know the world you cant really discover it any more (unless you forget)
Limbo and Lost in Random
You could replay them for the vibe, but that's it
If you liked Limbo, you'd like the next game Playdead did, Inside.
I would also say that most of the walking simulators that where mentioned here:
My mentions would be The Last of Us, Spec Ops: The Line and Amnesia: The Dark Descent. Also The Stanley Parable depending on what you consider "completing" that game.
Soma - This is such an amazing game, but it made me so mad that I would never play it again.
The Painscreek Killings - A really fun detective/mystery walking sim. You absolutely have to figure everything out yourself, as there is no hand-holding or hints given by the game. At all. But, like Return of the Obra Dinn, once you've figured out the mystery, there really is no sense in replaying it.
I was going to add some others before realizing I had a theme of mystery walking sims. I think that genre of games are pretty one and done kind of plays. They can be really great, but most don't give you a reason to go back and replay them, unless it's for achievements or something.
I enjoyed
It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.
The remake of shadow of the colossus since they removed the time attack mode with awesome unlocks.
If you're ok with point and click/puzzlers, the rusty lake games are probably some of my favourite storylines. Extremely well written imo, creepy and with a few jump scares to keep you on your toes.
While I'm not sure the "walking sim" games are what you're looking for, I'd add Lifeless Planet and maybe Dear Esther. Once you know what's going on/what happened, there's not much point in replaying.
Storyteller
A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.
Really liked that one, it's fun.
That dragon, Cancer
After playing it once, I can’t go through it a second time.
What remains of Edith Finch Life is Strange series The beginner's guide
Outer wilds
For me pretty much every single linear / story type game. Even great ones I sometimes attempted to have another run but would immediately get bored and ended up quitting. They just don't really offer anything to me to make it worth it. Even a lot of New Game Plus modes aren't cutting it, because they're typically just some extra items or abilities.
Scanner Sombre
Interesting main mechanic, good storytelling, but once you finish it, that's pretty much it.
Maaaaaaybe replaying the first room you start in with all the upgrades, since you can see more clearly, but that's it.
13 sentinels: aegis rim