TL;DW:
- Distribution Centers will be more unique than bunkers (mostly visually, ownership)
- initial release will only bring DCs on planets (and by planets they mean Hurston and Microtech)
- more professions (mining, salvage etc.) could be tied to DCs in the future
- DCs are big enough for hauling missions taking place inside them (without leaving the facility)
- Jared acknowledged the need/hunger for non-combat content
- no plans for abandoned/derelict DCs at the moment
- no specific plans for roads, some generic ideas mentioned
- DCs might be ownable in the future, no specific plans at the moment
- DCs won't replace existing bunkers
- raids are intended as end-game content (difficult, valueable rewards), won't release in 2024
- another mention that DCs are REALLY BIG and players are underestimating the size
- DCs vary by onwership, security etc (they're trying to explain how non-agressive players can use them without worrying about PvP)
- DCs can be: friendly (available with neutral or better rep with the owner), hostile (shoot everything) or mixed
- for 3.23 friendly DCs will have green zones to protect non-agressive players (just a stop-gap until law & order system improves)
- they want to make the punishment for unlawful actions more severe and persistent (they have a lot of ideas, won't talk about them until trying them out)
- suggestion for haulers worried about getting pirated to hire escort
Part 2 is about Forrest Stephan (Principal Technical Artist) - no point making notes, just watch it if you're interested.