this post was submitted on 02 Feb 2024
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Palworld

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The patch says it includes pathfinding AI fixes, but at least for me, Pal pathfinding seems a bit worse. My tombats now really want to climb the mountain behind my base whereas before they weren't having any issues. How are your Pals faring?

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[–] CaptainBasculin@lemmy.ml 7 points 9 months ago (1 children)

On other news, my character spawned underwater again, yay

[–] Hotdogman@lemmy.world 2 points 9 months ago
[–] miku@lemmy.world 6 points 9 months ago

The pathfinding for the pals at my base improved from what I've seen, but there are some alpha or lucky pals that get stuck behind walls.

[–] Hotdogman@lemmy.world 4 points 9 months ago (1 children)

I'm having the issue where pals won't move to attack in sealed boss areas. They only attack if the boss goes near them. They still won't move afterwards.

[–] hollyberries@programming.dev 1 points 9 months ago (1 children)

Same here, noticed it last night when levelling up some low level ones. They just stand there and get squished lol

[–] Hotdogman@lemmy.world 1 points 9 months ago* (last edited 9 months ago)

I figured out a work-around. I'm not a technical expert so memory leakage? I dunno.

If you log out to the title screen and then log back in, it fixes the issue. I do that now before any boss fight.

[–] sylver_dragon@lemmy.world 2 points 9 months ago

On a dedicated server, I'm used to logging in and finding Pals outside the walls, or wandering listlessly not interacting with anything until I put them back in the box and pull them back out. And I'm just about ready to murder all of my "Handiwork" pals for both ignoring the factory lines and just fucking off to do something else after being given a fixed assignment to those factory lines. Even worse is being unable to assign a worker to one of those lines because they lack "cooling". Whiskey, Tango, Foxtrot, over?

There's a good game in Palworld, but goddamn are the edges rough.