This is a short write-up on a much longer blog post, so if you didn't click the link embedded in the article text, I recommend you read Julio's original blog post.
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My computer fell on its side a few months ago. Now when I run video games it stutters. I could fix it for $80 and a couple hours of labor, but then I remembered that nothing I play is optimized and it all runs like shit anyway.
I hadn't considered the latency of abstraction due to non-native development. I just assumed modern apps are loaded with bloatware, made more sophisticated by design, and perhaps less elegantly programmed on average.
Can confirm 90 percent of modern software is dogshit. Thanks electron for making it worse.
Time to uninstall Windows 11 and go back to 3.11! Sure, it won't run anything made since the mid 90s at best, but what it does run will surely be lightning fast!!
So what I want to know is why do we still have programs that run on a single core when nearly every Windows PC out there is running a multi-core processor?
What are we missing to have the OS adapt any program to take advantage of the hardware?
Multi-threaded programming is hard. You can't just write some code and expect it to work across 4 cores, you need to know what to parallelise and how to do it. If you think normal bugs are hard to fix, just wait until you have a calculation that gives a different answer each time you run it thanks to race conditions.
There's also the load from having fancy graphics, like transparency and fading window transitions.
@jestyr I hope this problem will be solved with developers using new programming languages, like Rust or Go, instead of web-based ones, like Electron. Some libraries still need to be more polished, but IMO developers will be able to make software less bloated in the short term.
I hope this problem will be solved with developers using new programming languages, like Rust or Go, instead of web-based ones, like Electron.
Electron isn't a programming language, it's an abstraction layer to allow desktop apps to render apps on top of a portable browser engine layer instead of a platform specific layer.
The existence of Rust/Go doesn't change the desire to have an app that can be written once and be run across many different platforms.