this post was submitted on 02 Jul 2023
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Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.

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[–] CaptainMinnette@lemmy.fmhy.ml 4 points 1 year ago

This is a short write-up on a much longer blog post, so if you didn't click the link embedded in the article text, I recommend you read Julio's original blog post.

[–] Feweroptions@sh.itjust.works 3 points 1 year ago

My computer fell on its side a few months ago. Now when I run video games it stutters. I could fix it for $80 and a couple hours of labor, but then I remembered that nothing I play is optimized and it all runs like shit anyway.

[–] morphballganon@lemmy.world 3 points 1 year ago

I hadn't considered the latency of abstraction due to non-native development. I just assumed modern apps are loaded with bloatware, made more sophisticated by design, and perhaps less elegantly programmed on average.

[–] coffeemonster@lemmy.world 2 points 1 year ago

Can confirm 90 percent of modern software is dogshit. Thanks electron for making it worse.

[–] MurrayL@lemmy.world 2 points 1 year ago

Time to uninstall Windows 11 and go back to 3.11! Sure, it won't run anything made since the mid 90s at best, but what it does run will surely be lightning fast!!

[–] smoll_pp_operator@vlemmy.net 2 points 1 year ago (3 children)

So what I want to know is why do we still have programs that run on a single core when nearly every Windows PC out there is running a multi-core processor?

What are we missing to have the OS adapt any program to take advantage of the hardware?

[–] Thassar@lemmy.blahaj.zone 3 points 1 year ago

Multi-threaded programming is hard. You can't just write some code and expect it to work across 4 cores, you need to know what to parallelise and how to do it. If you think normal bugs are hard to fix, just wait until you have a calculation that gives a different answer each time you run it thanks to race conditions.

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[–] luthis@lemmy.nz 1 points 1 year ago

There's also the load from having fancy graphics, like transparency and fading window transitions.

[–] edgard@mastodon.world 1 points 1 year ago (1 children)

@jestyr I hope this problem will be solved with developers using new programming languages, like Rust or Go, instead of web-based ones, like Electron. Some libraries still need to be more polished, but IMO developers will be able to make software less bloated in the short term.

[–] Goronmon@kbin.social 2 points 1 year ago (1 children)

I hope this problem will be solved with developers using new programming languages, like Rust or Go, instead of web-based ones, like Electron.

Electron isn't a programming language, it's an abstraction layer to allow desktop apps to render apps on top of a portable browser engine layer instead of a platform specific layer.

The existence of Rust/Go doesn't change the desire to have an app that can be written once and be run across many different platforms.

[–] edgard@mastodon.world 1 points 1 year ago (1 children)

@Goronmon @jestyr Yes, Electron is not a programming language, my mistake.
But there are few frameworks to make multiplatform software: Qt and Wxwidgets (C++), Swt and JavaFX (Java), PySide (Python), Electron (JavaScript), any other one?

[–] edgard@mastodon.world 1 points 1 year ago

@Goronmon @jestyr Only with the first two you can create optimised software (because C++), but only Qt is user (or developer) friendly.
With a good GUI library, Rust or Go (or another similar language) could be added as an alternative to make multiplataform software.

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