this post was submitted on 26 Jan 2024
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Diablo

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Edit: tried the Crosspost feature of Eternity on Android and failed to check.

Link war to this post: https://sh.itjust.works/post/13490716

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[–] Coreidan@lemmy.world 6 points 9 months ago

This game has been a dumpster fire since day one.

[–] bazus1@lemmy.world 6 points 9 months ago

TIL people still play Diablo 4

[–] CrayonRosary@lemmy.world 6 points 9 months ago (1 children)

If you tried to share a link, it didn't work.

[–] Tolstoy@lemmy.world 2 points 9 months ago

Sorry I hadn't checked. First time trying the Crosspost feature on Eternity.

I wanted to link to https://sh.itjust.works/post/13490716

[–] GrayBackgroundMusic@lemm.ee 6 points 9 months ago

I like the theme better. I prefer machines over vampires. I don't care for the traps but they're not as terrible as the article makes them out. It would be better if there was a reward. Functionally, they're stationary monsters that don't drop loot. The pet seems fine to start, but I'm still early, and the article says it doesn't scale.

Overall, meh. Not worth $70 and still salty over the fact that there's a battle pass in a game I already fucking paid for.

[–] qooqie@lemmy.world 4 points 9 months ago (2 children)

Honestly the only problem i have with D4 is that the classes themselves aren’t fun. Everything else is solid

[–] b3an@lemmy.world 3 points 9 months ago

I definitely agree some new dynamics would have been interesting.

[–] Pohl@lemmy.world 3 points 9 months ago

I have a demon hunter in D3 that can clear fairly high level rifts just holding down my right mouse button. It should be the opposite of fun. Still somehow I prefer that character to anything I built in 4. All my 4 characters feel like fighting through molasses. Maybe it’s time to kill, maybe it’s just sound and animation. I’m not sure but I hate playing D4.

[–] FutileRecipe@lemmy.world 2 points 9 months ago

I don't see how this differs from the previous seasons' concerns.

[–] gila@lemm.ee 2 points 9 months ago* (last edited 9 months ago)

This post from 3 days ago isn't even representative of the current sentiment about the game anymore. This is just the fandom revealing itself to be a bunch of flip-floppy whiners. It's the difference between someone that did a couple of vaults and then said "I don't need to play this anymore, I already know that I don't like it" and someone that actually spends the time to investigate what's wrong. When you realise it would take 1000's of vaults to finish levelling a single pet skill, it's extremely obvious that this is a problem that will be solved with a patch. And that's exactly what happened, like 48hrs later. It doesn't make the original scaling Blizzard launched with any less stupid, but it's like people don't realise Blizzard aren't just going to write off 3 months of their audience's playtime in favour of tweaking a few numbers. No, at the end of the day it's not the best seasonal theme ever. But there is some genuinely good stuff being snubbed due to these petty overreactions and that's a shame.

I see criticism like 'the vault layouts are just the same thing over and over' and it's like, have these people actually played Diablo? It's a nightmare vault. The replayability comes from the nightmare affixes, same as nightmare dungeons, which are also just repeated handcrafted map segments procedurally connected into a layout in the exact same way. This is an example where the expectation for free seasonal content was just out of touch with reality and now some poor Blizzard dev has to eat shit from a Microsoft exec because little Timmy can't blast and threw a tantrum