this post was submitted on 18 Jun 2023
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Guild Wars 2

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Compared to week 1, reset was a lot smoother. There was still some fuckery with the borderlands opening when they shouldn't. Queue times were reasonable. That could be simply an issue of less people trying to play. We had very minimal lag as well.
Saturday night was typical with the lag as well.

I'm on Skrittsburgh and apparently the red team guys are from Mag lol

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[–] Fizzee@kbin.social 2 points 1 year ago (1 children)

It's completely terrible. Week 1 was the same.

I decided to go into this beta without a big alliance group to see how it will be as a pug, and I've only played a total of about 5 hours these last few weeks as it's just awful.

I've seen a whole bunch of commanders speaking all different languages, running god knows what builds, all with their own discord to join... our enemies conversely are organised omega alliances with 60+ on meta classes in an organised discord...

not fun as pug and probably not fun for the enemy.

Thinking forward to go live, the life of a new player and general pugs is going to suck super hard, and without new players and pugs we're doomed

[–] dominoko@kbin.social 0 points 1 year ago (1 children)

Thank you for sharing your perspective. I feel we had the opposite experience but I'm in a really cool fight guild. I never run without them.
Are you EU or NA?

[–] Fizzee@kbin.social 1 points 1 year ago (1 children)

EU.
When it goes live I'll be fine as I have about 3 large alliances I could join plus in an active open field fight guild.
But that is why I wanted to try this beta as a pug, to get a different perspective, and it's bad

[–] dominoko@kbin.social 1 points 1 year ago

I figured as much. I'm NA and we don't really have an issue with language barriers. Some spanish/portuguese speakers but they stick to english in the chat in my experience.

[–] MithranArkanere@kbin.social 1 points 1 year ago

We'll have to get Alliances to see the actual changes on our side. All the top players will try to gather into a single alliance.
The system will have to deal with that.

For now, all I can say is that there were no more weird bugs like ending up in another match or world.

[–] lulztard@kbin.social 1 points 1 year ago (1 children)

More cunts griefing PvE'ers trying to do their daily, that's honestly all the change I noticed. Odd.

[–] Raseus@kbin.social 0 points 1 year ago (1 children)

Griefing? You can't really call it griefing if you go into a PvP game mode to do your dailies, you should be aware that you get killed doing your dailies. If you don't like it don't do the WvW dailies and I'm saying that as a main PvE player.

[–] IHawkMike@beehaw.org 1 points 1 year ago

Regardless, it's extremely pathetic when people go after folks waiting for the daily veteran.

It's rare (because most people have better sense) but I actually welcome those griefers when I'm on my roaming build just trying to get the quick daily and they're thinking they're going to get an easy kill.

[–] mpldr@beehaw.org 1 points 1 year ago

So far it has been a great argument against the restructuring. I think we are on Grenth's Door (originally a Piken Square guild) and the teamchat has become extremely toxic and full of spam (guild ads, people discovering that they can send item links, "help hills"), to the point where some in the guild have completely muted it. Oh, and obviously: Some guildmates have been placed in a different team despite selecting the guild.

Now for a bit more meta-commentary: I think the alliances kind of defeat the purpose of WvW, where you could just get an interesting battle every week, into a GvG. We already have EotM for these. Unfortunately this has made the matches completely predictable as soon as the more experienced members got an overview of what guilds we are fighting. We know when they are online and their overall tactics. That's just boring.