this post was submitted on 15 Dec 2023
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[–] match@pawb.social 28 points 1 year ago (6 children)

d8s with duplicate sides gang

[–] BleakBluets@lemmy.world 22 points 1 year ago* (last edited 1 year ago) (1 children)

Flipping a coin two times and reading the result as binary gang. (Don't actually do this, coins aren't as fair)

[–] ryven@lemmy.dbzer0.com 23 points 1 year ago (1 children)

They're only off by about 1% and the bias depends on which side was up, it's not that bad. I wouldn't expect most inexpensive dice to be substantially fairer than that.

[–] PapaStevesy@midwest.social 2 points 1 year ago (1 children)

Would spinning the coin get rid of that bias?

[–] ryven@lemmy.dbzer0.com 2 points 1 year ago (1 children)

I have not read any stats on coin spinning, so I don't know!

[–] PapaStevesy@midwest.social 3 points 1 year ago

I suppose it's basically flipping turned 90 degrees, so it might still be affected but which face is forward when being spun.

[–] milkisklim@lemm.ee 11 points 1 year ago (1 children)

D12 with numbers in triplicate appreciators over here

[–] Khrux@ttrpg.network 6 points 1 year ago

D100 with 25 of each option lover right here

[–] SHOW_ME_YOUR_ASSHOLE@lemm.ee 6 points 1 year ago (4 children)

Honestly I'm sure this is the best solution. I get that a d4 is the obvious choice for something that should have a 1/4 chance of happening but a d8 with 4 numbers twice would be the most appropriate.

The only downside I can see is that a d8 and a d8/4 would be easy to mix up at first glance.

[–] fushuan@lemm.ee 4 points 1 year ago (2 children)

Honestly you only need a d20 and a d6. D4? Divide by 5. D8? D20/5 x d20/10. D12? D6xd10/2

MATH BABY

[–] tissek@ttrpg.network 6 points 1 year ago (3 children)

D8? D20/5 x d20/10

Am I missing something here? Can this even generate 5 or 7?

D20/5 gives [1...4] and D20/10 [1...2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7.

And I don't see it happening either if we allow rational numbers. To get 5 we would get the following expressions
5= d~1~20/5 x d~2~20/10 = d~1~20 x d~2~20/50
or 250= d~1~20 x d~2~20
And two d20 multiplied together cannot give us 250.

Math baby?

[–] Malgas@beehaw.org 2 points 1 year ago

You could do something like ((d6-1)*20+d20)/15.

But that's an awful lot of work just to avoid having a d8.

[–] fushuan@lemm.ee 1 points 1 year ago (2 children)

You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It's not actually base 20/5 but that's the idea, one of the dice is the "tens" dice and the other is the "hundreds" dice.

... math baby

[–] match@pawb.social 3 points 1 year ago

I hate math babies. Least favorite type of baby.

Math baby.

[–] tissek@ttrpg.network 3 points 1 year ago* (last edited 1 year ago) (1 children)

But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get
d2 (even/odd)
d3 (d60/20)
d4 (d60/15)
d5 (d60/12)
d6 (d60/10)
d10 (d60/6)
and d12, d15, d20, d30

Base 60 is cool yo!

[–] fushuan@lemm.ee 1 points 1 year ago (1 children)

that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now.

[–] swab148@startrek.website 1 points 1 year ago

There's a d100

[–] SpacetimeMachine@lemmy.world 1 points 1 year ago

Really it should be just using a d/20 itself divided into 5 parts. For instance, 1-4, 5-8, 9-12, etc.

[–] candybrie@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (1 children)

To keep the same probabilities, you can only reduce and only to one that is a factor. E.g. d20 can be equivalent to d10, d5, d4 and d2.

Multiplying the rolls messes things up. As an example, for d12 as a d6xd2 you have double the chance to roll 2, 4, and 6 and no chance to roll 7, 9, and 11.

You could make the equation a little more complicated (6×(d2-1))+d6 to make it work.

[–] fushuan@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

You are absolutely right, I was thinking d6d2 as: the D2 rolls 1, it's d6. The D2 rolls 2,its 6+d6. That's not what my math said so my bad!

Edit: your equation is what I had in my mind, which is sorta what we do to roll d100.

[–] Malgas@beehaw.org 4 points 1 year ago (1 children)

You don't even need a special die for this. Just roll a d8 and subtract 4 if it's 5-8. Just like using a d6 as a d3.

[–] Doug@midwest.social 3 points 1 year ago

I always divide by two and round up for d3

[–] BeefPiano@lemmy.world 2 points 1 year ago (4 children)

You already have d10 and d100 (d00? What do we call the other one?), so there’s precedent for duplicating shapes.

[–] candybrie@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

But if you roll the d00 on accident, you can easily still treat it as a d10. If you roll the d8/4, you can't.

[–] FinalRemix@lemmy.world 2 points 1 year ago

what do we call the other one?

A golf ball?

[–] Doug@midwest.social 2 points 1 year ago

d% is what I usually see

[–] shuzuko@midwest.social 1 points 1 year ago

I've heard it called a tens die or a percentile die. D100 is usually saved for the actual 100-sided die in my experience.

[–] burble@lemmy.dbzer0.com 2 points 1 year ago

I have a "D3" that's just a D6 with two of each.

[–] MyTurtleSwimsUpsideDown@kbin.social 2 points 1 year ago (2 children)

I’d actually like to see a d8/d4 hybrid. Basically take a caltrop d4, snip a bit off the ends to make a truncated tetrahedron. You’ll then have 4 large hexagonal faces and 4 small triangular ones. Put the numbers on the triangles. If it lands upside down, then it is just house rules whether to use the bottom face or to reroll. Or just number the large faces too.

It’s a similar concept to the round safety d4s; just less… round.

[–] Khrux@ttrpg.network 2 points 1 year ago

Wilder option which is definitely hard to mass produce:

A truncated tetrahedron like this but with wireframe corners, so it rolls like a D4 but there is a clear upward face.

[–] RizzRustbolt@lemmy.world 1 points 1 year ago

Altered Magic 8-ball Syndicate.

[–] Aremel@lemmy.world 14 points 1 year ago (2 children)

Just use a dreidel, ya dingus.

For your health.

[–] SHOW_ME_YOUR_ASSHOLE@lemm.ee 7 points 1 year ago

I've never actually had to roll a d4 on a table. Baldur's Gate handles it for me.

[–] NkdFstZoom@ttrpg.network 2 points 1 year ago

This is the way

[–] gmtom@lemmy.world 9 points 1 year ago (1 children)

I don't get what this means, roll on top or bottom of what?

[–] TheGreenGolem@lemm.ee 12 points 1 year ago (1 children)

There are 2 kinds of D4 dice. The result can be on the bottom or on the top of the "piramid".

[–] myrrh@ttrpg.network 3 points 1 year ago

...well, there are more than two kinds of d4s, but there are two popularly-styled tetrahedral d4s...

[–] mobius_slip@beehaw.org 4 points 1 year ago (1 children)

GURPS for the win, bell curves are the way to go.

[–] acockworkorange@mander.xyz 1 points 1 year ago

FATE will still get ya!

[–] TQuid@beehaw.org 2 points 1 year ago

Arch d4 gang