Easily the biggest reason my characters die: pathfinding
Baldur's Gate 3
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Huh, that's interesting. For mine it's 5e.
Last night on a campaign with new friends I told Gale to jump over that bit of fire near his portal and he decided it would be cooler to walk.
I have a different problem with gale. His wall of flame is a fantastic room control spell that can do some serious damage... if only allies would STOP walking right through it!
"Friendly fire is on"
"Ok" Walks through fire
"I THOUGHT YOU SAID IT WAS FRIENDLY!"
It seems like pathfinding was a bit better several patches back. I hope, they will fix it back, though.
Dont leave loot on the ground, pick it up!
The party members have no fear of death
This makes me miss having auto pause on trap found from Baldur's Gate 1 and 2. Would be kinda cool to have a setting to automatically turn on turn-based mode when a trap is spotted.
They even go through the trouble of creating that expectation with the tutorial trap. But at least custom mode lets us hide failed auto DCs
I'm not even convinced it's out of character for her to do that. What's a strong, independent warrior that sneaks jello-legged around a simple tiny explosion