this post was submitted on 11 Dec 2023
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[–] yokonzo@lemmy.world 91 points 11 months ago (2 children)

Oh so it's like most bethesda games then

[–] WarmSoda@lemm.ee 38 points 11 months ago

I love how the temporary solution is to start a new game lmao

[–] Infynis@midwest.social 18 points 11 months ago (4 children)

Didn't Oblivion secretly reboot the Xbox during long loading screens?

[–] Potatos_are_not_friends@lemmy.world 19 points 11 months ago

That was actually a smart hack, because Xbox had limited memory.

If you wanted to make a comparison, it would the Morrowind bug that if you did specific things in hour 15, it'll definitely cause your game to crash in hour 120.

[–] WarmSoda@lemm.ee 9 points 11 months ago* (last edited 11 months ago)

That was Morrowind. Pretty clever, actually.

[–] TheCrispyDud@kbin.social 8 points 11 months ago

No idea but the GOTY edition for Morrowind on the Xbox somehow had an auto saver that kicked in right before a crash.

that was morrowind

[–] Kolanaki@yiffit.net 40 points 11 months ago* (last edited 11 months ago) (1 children)

It resolves this by being boring so you don't want to play it too long.

[–] BruceTwarzen@kbin.social 13 points 11 months ago

Tod Howard did it again. Sonofabitch is always one step ahead.

[–] Pratai@lemmy.world 22 points 11 months ago

Bethesda: Quick! Get the free labor modders to fix it before it hurts our sales!”

[–] Underwaterbob@lemm.ee 18 points 11 months ago (1 children)

Hey! Exactly like Skyrim on PS3 at release. Nostalgia!

[–] resketreke@kbin.social 4 points 11 months ago

That's the oldest trick in the book: appealing to nostalgia to sell more copies. Bethesda did it again!

[–] TonyHawksPoTater@kbin.social 16 points 11 months ago

It'd be more news-worthy if Bethesda released a game that DIDN'T start crashing more the longer you played. I remember dealing with this in Fallout 3. Here we are, 15 years later...

[–] Mereo@lemmy.ca 9 points 11 months ago

Basically, the game is telling players to stop wasting their time.

[–] DeriHunter@lemmy.world 7 points 11 months ago

It's called a memory leak smh

[–] wildginger@lemmy.myserv.one 4 points 11 months ago (1 children)

Is this like minecrafts old memory leak issue?

[–] WarmSoda@lemm.ee 7 points 11 months ago

This is more like Skyrim, Fallout, and Oblivions issue.

[–] Philote@lemmy.ml 3 points 11 months ago (2 children)

Endgame was brutal. It was a 50/50 chance if you paused to save while moving it would crash.

[–] chunkystyles@sopuli.xyz 2 points 11 months ago (1 children)

I played for around 150 hours and didn't have crashing issues. What would you call endgame for Starfield?

[–] Philote@lemmy.ml 3 points 11 months ago (1 children)

I was at around 55 hrs during endgame, which was finishing the main story line after doing most of the side quests. I think I had 1 main base with 10 - 20 buildings and equipment. I was playing on a series S. I am boggled you didn’t have many crashes, I’ve seen hundreds of reports of similar issues when I was trying to figure out what was going on.

[–] chunkystyles@sopuli.xyz 1 points 11 months ago

I played on PC on the Steam version of the game. I only bothered with bases on my first playthrough. I don't remember how long my first playthrough lasted.

[–] Aganim@lemmy.world 1 points 11 months ago

Takes me back to the days of Morrowind. Saving in Vvardenfell was also better enjoyed while not moving. Must be that NetImmerse legacy. 😋

[–] Blamemeta@lemm.ee 1 points 11 months ago

Thats been in creation since morrowind, its only an issue due to all the clutter