this post was submitted on 10 Dec 2023
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[–] TheMightyCanuck@sh.itjust.works 56 points 10 months ago (8 children)

It does get a lot of shit and I agree Bethesda is lacking in some creativity departments... but I'd still rate it a solid 6.5-7

I put about 80 hours into it. Enjoyed some aspects, disliked others. It's just HEAVILY mid in my opinion. Worth a playthrough if you like Bethesda rpgs

[–] Bluefold@sh.itjust.works 32 points 10 months ago (21 children)

6.5/7 is fine if you're not paying $70 for the base game. It might be worth it now the costs have come down, but paying a premium price for a mid game justifies some of the shit people gave it.

That said, I played on Game Pass, big fan of the genre, and could only make it a few hours in. Just wasn't for me. But then I really enjoyed The Outer Worlds and people shit on that too.

[–] JokeDeity@lemm.ee 4 points 10 months ago

How does it compare to Outer Worlds? I found myself really bored in that game pretty often and I'm a huge Fallout fan so it surprised me how bland it all felt 90% of the time.

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[–] abraxas@sh.itjust.works 22 points 10 months ago (13 children)

I beat Starfield the first time before the bad reviews started overwhelming. And I still don't get it (except perhaps as hype). Bethesda games are far from perfect (people seem to forget the negativity around Skyrim being compared to Oblivion), but they scratch a particular itch that millions of gamers have and crave.

What terrifies me is that this whole "Hey look, we're getting 2006 again" attitude is exactly what's going to kill off the Bethesda "genre" the same way SquareEnix gutted the AAA Turn-Based RPG. Sure, it means we might get a black horse game out of left field (Persona 5, talking about you) but it's a shame to see so much hate on the style of game that Bethesda is.

And we need to make no mistake. While some complaints have been valid, the biggest ones that started this snowball have been things like "I shoot guns around guards and nobody comments" or "I murder an entire town and then pay a small bounty and everyone's fine with me again".

I get the "huge procedural universe is soooo boring" complaint; I don't agree with it because I loved Daggerfall and because Starfield has more hand-made content than Skyrim, but I can respect it. But that alone doesn't justify all this "worst game ever" BS. It makes Starfield sound like it's worse than initial-release NMS was (and I can say from experience, it's not).

And for me, I just crossed hour 180 with Starfield, and have not been bored once. I don't expect it to be everyone's favorite game, but it's certainly mine for 2023.

[–] chunkystyles@sopuli.xyz 9 points 10 months ago (6 children)

I put 150 hours into it and loved it. Bethesda is such a giant, and I guess this game had such hype that it completely distorted reality.

Funny thing is, I had no hype for the game. I didn't think I'd even play it from the early previews and announcements.

But after it came out and people figured out it followed the Bethesda formula and was "Fallout in space", then I got interested. It had been long enough that I'd played a Bethesda game that it sounded like fun, and it was.

There are a lot of things I'd like to change and refine with Starfield. But it's still a good game.

[–] abraxas@sh.itjust.works 6 points 10 months ago

Same here. I actually expected to be disappointed from hearing the early complaints. I got an xbox subscription because there were a bunch of games I wanted to play, so I wouldn't feel bad if Starfield sucked.

Then I've ONLY been playing Starfield since.

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[–] GoodEye8@lemm.ee 8 points 10 months ago

The thing is that for a lot of Bethesda fans the game fully missed the mark that scratches the players itch. If there's one thing people unanimously agree Bethesda games are great at it's creating a world that's interesting to explore. Starfield is by far the least interesting Bethesda game to explore, because there's nothing interesting to catch your attention?

Jake brings it up perfectly. In Skyrim you start a quest and then you start traveling to the quest location. A dragon swoops in and you fight a dragon. A spooky cave is along the way and you check it out. An hour has passed and you're not even at the quest location yet. In Starfield you start a quest, you fast travel to your ship, then you fast travel to the planet the quest is on, you land on the quest location, you walk to the actual and 10 minutes later the quest is done. Nothing interesting happened between the start of the quest and the end of the quest, except maybe for the quest itself.

In Skyrim a quest is an opportunity to explore, in Starfield a quest is a check on a checklist. I don't think Bethesda has necessarily lost its magic but I do think Starfield is missing the Bethesda magic.

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[–] Ookami38@sh.itjust.works 19 points 10 months ago (1 children)

My mantra around it has been it's the okayest game of the year.

[–] Jessvj93@lemmy.world 10 points 10 months ago (1 children)

I've been saying it's the most Bethesda game that ever Bethesda'd.

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[–] ISOmorph@feddit.de 7 points 10 months ago (2 children)

Thank you for being the voice of reason. Talk about beating a dead horse. If you listen to the internet drama you'd think Starfield is the worst game ever made.

[–] ours@lemmy.world 13 points 10 months ago

The way I understand this is not that it's the worst game ever. It's that Bethesda should be able to deliver better games.

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[–] SeatBeeSate@lemmy.dbzer0.com 7 points 10 months ago (1 children)
[–] TheMightyCanuck@sh.itjust.works 6 points 10 months ago

It's on game pass... which is how I justified playing it. Not really paying anything extra 🤷‍♂️

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[–] kurcatovium@lemm.ee 27 points 10 months ago (4 children)

Well, I kind of like Bethesda formula so I should be Bethesdas target. Played them since old Arena, through Morrowind to Fallout 3. Stopped there because Fallout 4 seemed like more of the same with less rpg and I did not have HW capable of Skyrim at the time.

Thinking about it I liked Morrowind the most. And the thing I liked the most about it was exploration and discovering the world, that is big, well done, believable and also changes in every region so there aren't two places that would look alike.

I haven't played Starfield, but I believe it's going to miss the exploration part of the formula. Sure, there will be different biomes on different planets, but that's not the same. I loved how I travelled the world and was amazed by every new scenery that emerged behind mountain ridge. Leaving swamp to get to volcanic plague storm lands. Then travel through beautiful lake district to emerge on vast grass planes... I fear Starfield will be like jumping through this with fast travel.

[–] JokeDeity@lemm.ee 10 points 10 months ago (1 children)

Bro you skipped New Vegas???

[–] kurcatovium@lemm.ee 8 points 10 months ago* (last edited 10 months ago)

It's not "real" Bethesda. Have it installed right nowand it's pretty damn good. But not really in Bethesda way.

[–] mindbleach@sh.itjust.works 9 points 10 months ago (1 children)

And the thing I liked the most about it was exploration and discovering the world, that is big, well done, believable and also changes in every region so there aren’t two places that would look alike.

... and Morrowind achieved that with an island you could chuck a frisbee across, using brown and more brown, and about six minutes of voice acting.

[–] kurcatovium@lemm.ee 8 points 10 months ago

Bethesda's peak moment, no jokes.

[–] Cethin@lemmy.zip 4 points 10 months ago

You don't like modern Bethesda. You like classic Bethesda. I agree with you 100%. I hated Starfield.

[–] samus12345@lemmy.world 3 points 10 months ago (5 children)

Have you still not played Skyrim?

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[–] Bademantel@feddit.de 26 points 10 months ago (4 children)

I had no idea that the game is that bad. Now I really have no interest in playing it anymore.

[–] abraxas@sh.itjust.works 5 points 10 months ago (4 children)

There's this weird anti-hype going on. Realistically, for people not loving it, it's defensibly a 7 or so. There's PLENTY of us who put it a lot closer to a 10.

It's a lot of things, but it's definitely not a "bad" game.

[–] Bademantel@feddit.de 8 points 10 months ago* (last edited 10 months ago) (1 children)

Fair enough but it does sound very repetitive and grindy. Would you disagree?

Maybe it is not bad but it definitely didn't deliver what was promised. I know, I know, how could I expect that from Todd?

[–] abraxas@sh.itjust.works 5 points 10 months ago (2 children)

Fair enough but it does sound very repetitive and grindy. Would you disagree?

How experienced are you with Bethesda games post-1995 or so? They all have the same grind-factor. The game is tuned so you can play and win with zero grind, but it has these "treadmill" mechanics that you can either embrace or skip.

If you want to max out your perks at level 328, it's absurdly grindy. But you can beat the game around level 30 or so. If for some reason you want to max out a skill/perk you don't really use, it's a bit grindy. But if you use the skills as you get them and get the skills you'll use, you unlock their levelups asically for free.

Maybe it is not bad but it definitely didn’t deliver what was promised

I hear this again, and again, and again, and again. But nobody has yet to cite one promise Bethesda objective broke with Starfield. You say "how could I expect that from Todd"? That means you know what kind of games Bethesda releases. And they promised a Bethesda game in space. And they delivered a Bethesda game in space.

I underestand people who hate Bethesda games. You can toss a pebble and hit one of them. But I really don't understand the level of toxicity this time around. I actually almost didn't buy Starfield, and boy am I pissed because it was a lot better than I expected.

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[–] chunkystyles@sopuli.xyz 5 points 10 months ago (2 children)

I loved it. The reality of this game is so distorted. Yes, it's far from perfect. But in no way is it bad. Everyone has a right to their own opinion, and not everyone will enjoy it. But so many people would have you believe it's an objectively bad game, and it isn't.

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[–] dangblingus@lemmy.dbzer0.com 5 points 10 months ago (1 children)

Life is too short to play 7's.

[–] abraxas@sh.itjust.works 7 points 10 months ago

I would say life is too short to play games you don't enjoy. The 1-10 scale is trying to measure overall quality, not enjoyability to an individual.

I hate Witcher 3. Its 92 on metacritic doesn't mean I have to force myself to play it more than I already have. But there's a line after which I usually will not touch a game because its objective failings make it highly unlikely I will enjoy it. Starfield's 83 in metacritic (not sure why the toxicity hasn't dragged it down more yet, perhaps because it's an echo chamber) puts it cleanly in a "give it a chance" level for me.

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[–] Cowbee@lemm.ee 12 points 10 months ago

Hot take: Starfield isn't "dated," it's actually a much better RPG than anything they've made since Morrowind. However, because they can't rely on the world building and writing of people who have either left the company or worked for a different company they acquired the IP for, Starfield has highlighted just how bad Bethesda game design and writing truly is when done in a wholly original manner.

It's still going to be a modder paradise.

[–] Veraxus@kbin.social 9 points 10 months ago (2 children)

Two decades.

Daggerfall was way, way, way ahead of its time… but when Vijay, Peterson, & LeFay left Bethesda it was all downhill. Morrowind was a pale shadow of Daggerfall, and it only went downhill from there as each release stripped back progressively more and more of Elder Scroll’s ambition and personality. Who was responsible for all this anti-ambitious anti-progress? Todd Howard.

[–] Waryle@jlai.lu 26 points 10 months ago* (last edited 10 months ago) (6 children)

Morrowind has never been a pale shadow of Daggerfall. It's just another take on the RPG genre, and a masterful one.

Of course, it's not a RPG sandbox like Daggerfall was and that might put off the early Elder Scrolls fans, but it's superior to its big brother on numerous accounts : story lines, lore, immersion, quests, etc.

Morrowind is a handcrafted marvel with manually placed details everywhere that make the game fascinating and fun to explore, unlike Daggerfall which was big, but repetitive due to its procedural system.

[–] abraxas@sh.itjust.works 9 points 10 months ago (1 children)

For some reason, Elder Scrolls is cursed. EVERY Elder Scrolls game that comes out (except Daggerfall) has a massive number of detractors about some facet of it that is "a pale shadow" of the previous.

I was around when people treated Morrowind like they are treating Starfield now. Then Oblivion had a much smaller complaint-base, but it revolved around the "disappointing lack of immersion" because Morrowind was such an opinionated game. Then Skyrim comes out and "it's like they put Training Wheels on Oblivion".

Starfield is just suffering from the same Elder Scrolls curse (but in space). To me, Starfield is a great game that might not be for everyone, but that some of those walking away from it are being told they don't like it.

And it's a bit of a problem. There's not much to change. The story is deep, so they can't add more story like NMS did. It's the most stable Bethesda game ever, so it's not about building stability. The gameplay mechanics are reasonable, so it's not about adding new systems. Bethesda might well be screwed this time - because there's nothing to change.

[–] Veraxus@kbin.social 4 points 10 months ago* (last edited 10 months ago)

Daggerfall had some basic guiding principles that have been slowly stripped away by every new release...

  1. It was unapologetically grimdark. The lore was dark, sinister, and scary... very Robert E Howard meets Lovecraft.

  2. It was obsessed with simulation. They wanted a world that functioned logically... hour to hour, day to day, season to season, character to character, and as seamlessly as possible.

  3. It strove for tabletop-level freedom without limits. You could climb, sneak, swim... across rooftops, in streets, in dungeons... there were no barriers whatsoever.

  4. It reinforced that decisions have consequences, with multiple paths if you followed the main story.

With Morrowind, they killed the grimdark and gutted the lore. They replaced the existential dread of the lore with "weirdness". They took the mature, unflinching tone out behind the shed... replacing it with T-rated YA content. Oblivion finally completed the transition from grimdark to sterile high fantasy. This is especially heinous because the Elder Scrolls Bible laid out the franchise from Daggerfall through Oblivion, and Oblivion was supposed to be the final, the darkest, most oppressive game in the series, being literally about the end of the world.

While Morrowind strove to preserve some of the simulation, the grand multi-season scope pared this back somewhat. From there, it never evolved or advanced at all, with each new game using the same minimal, basic simulation.

The tabletop level freedom was completely axed as a guiding principle. Instead, the gameplay became much more gamey. No longer would you sink if you tried to swim while carrying too much weight, climbing has been completely non-existent, dungeoneering mechanics - and dungeoneering as a major gameplay loop - were removed en masse... and all while the seamless open world has had more and more seams - loading zones, invisible walls, etc - added.

And finally, all consequences were removed as basic principles. You could join any and all guilds or factions, your choices had no ramifications or outcomes or branching paths... there was not so much as an attempt to maintain an illusion of impact on the story or simulation.

These are the things people are talking about when they complain about each new TES game being lesser than the one before. And worst of all, they took all this withering away of ambition and applied it to Fallout, gutting the IP's very soul... and nobody really noticed this trend until Starfield, because it was a new IP that was less prone to being viewed through rose-tinted nostalgia.

Every Bethesda game that comes out (not just TES) is worse than the previous. Objectively. Because Todd Howard has removed every shred of fearless ambition from the company.

[–] MrScottyTay@sh.itjust.works 7 points 10 months ago

I actually heard recently that morrowind used some procedural tech in the generation of it's world. They just picked the generation to go with and built on top of it rather than handcrafting from scratch. Which is what starfield should've done to at least a handful of planets that are off significance.

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[–] HipsterTenZero@dormi.zone 6 points 10 months ago

Todd Howard more like Todd Coward

[–] Xeraga@lemmy.world 6 points 10 months ago (2 children)

I've never played a Bethesda game and unfortunately Starfield isn't going to change that (at least in its current form). Based on gameplay footage and reviews I'd rather just stick with No Man's Sky. NMS seems to do the space exploration better and can already scratch that itch for me. The loading screens and fast travel are off putting enough that Starfield doesn't seem worth my time. The only feature that draws me to the game at all is the ship builder.

[–] Diasl@lemmy.dbzer0.com 4 points 10 months ago

I'll save you the time, the ship builder is fucking awful.

[–] nanoUFO@sh.itjust.works 4 points 10 months ago* (last edited 10 months ago) (1 children)

After fallout 4 it went downhill so try any of the previous games depending on how much dated graphics bother you. With mods most of the older games are very enjoyable.

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[–] dangblingus@lemmy.dbzer0.com 6 points 10 months ago (4 children)

Is their game design dated? What other RPG has mechanics beyond "run up to NPC, talk to NPC, receive quest from NPC, perform quest for NPC, return to NPC and get reward"?

I 100% agree that the Creation Engine is hot garbage, but are any other RPGs with cleaner newer engines actually innovating RPG mechanics?

[–] Dukeofdummies@kbin.social 23 points 10 months ago

I mean, that's a quest at it's core but a good game works it into a narrative and makes it blend. Ideally making all 6 steps anything but tedious. Ideally interesting and fun, but at all times avoiding tedious like the plague.

Best example I've seen is this: https://www.youtube.com/watch?v=K4ADco41g9s&ab_channel=Nathidraws

Two identical "perform quest for NPC"s, which is your step 4. Negotiate for a thing in a briefcase from somebody who probably will double cross you.

Which one is more tedious? Now combine a 4 minute run in a barren wasteland in your steps 1 and 6...

A few other things that Cyberpunk did, There are several ways to handle that mission, those several options can cause 3 major shifts in that faction. Which affect other missions later on, indeed any time you deal with the maelstrom gang.

Cyberpunk had a lot of flaws but, they're at least innovating. I've never been in a legit standoff like that in a game. It's always been in a static looping animation at 8 paces.

[–] affiliate@lemmy.world 16 points 10 months ago

if you go abstract enough then any game can be dated. all you do is load the game, do some stuff, maybe get some rewards, and then close it.

people are saying bethesda is outdated because of how they implement these abstract ideas. they’re stale and years behind what other games are doing.

[–] Blackmist@feddit.uk 7 points 10 months ago (2 children)

Maybe you've heard of a little indie gem by the name of Baldur's Gate 3?

Although personally I'd take more umbrage with the writing, dialogue, voice acting, and lack of mocap performance over the actual gameplay mechanics.

Bethesda struck gold with Skyrim, but I don't think they've moved past it.

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[–] Cowbee@lemm.ee 4 points 10 months ago

I think "dated" is a terrible concept to apply to game design, despite being able to divide FPS games into pre- and post- Half-Life, boomer shooters are experiencing another boom.

However, Bethesda game design is simply "bad" in my opinion. The RPG mechanics are very surface level and uninteresting, typically an end-game character plays similarly to a beginning character but bullets hit harder or other such styles. Contrast that with games like Cyberpunk, and you unlock new ways to actually interact with combat in meaningfully unique manners.

That's a very underdeveloped point, but it's in the right direction I believe.

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