this post was submitted on 20 Jun 2023
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Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

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Welcome to the Weekly Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

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[–] Ategon@programming.dev 9 points 1 year ago* (last edited 1 year ago) (2 children)

Would it make sense to switch these to be weekly discussions and then just have them pinned for a week? At the activity level right now having them daily might drown out other posts

Update: Edited the title to be weekly

[–] Suppoze@beehaw.org 3 points 1 year ago

I think it would make sense to scale down the frewuency for now. Thank you for the effort you are putting in this community

I like weekly stuff a lot better. I'm not usually on every day so I tend to miss stuff that's particular to a single day

[–] analisys@beehaw.org 3 points 1 year ago (2 children)

Do you think there's any chance for advance converter of Godot 3 projects to 4? I spent long time converting methods and still shitton of stuff in pet project is so broken I just switched back to 3.

[–] nibblebit@programming.dev 1 points 1 year ago (1 children)

I think you might be out of luck. Even C# projects use a different semantic with dotnet6.

I spent a good long while reimporting resource references and rewriting code.

It was totally worth it tho!

[–] analisys@beehaw.org 1 points 1 year ago

Right, thanks for answering. I may just redo my pet project then, my logic seems easier to move than 3D controller stuff which I actually used a template for.

[–] falconfetus8@lemmy.world 1 points 1 year ago

Man, scenes with animations in them are what suck for me.

[–] Ategon@programming.dev 3 points 1 year ago (1 children)

Just so you guys know im coding a second bot for the instance. This one is going to auto post new things from the godot blog (and then pin it for a week if its a new release)

Aiming to get it done tonight so that it posts the next godot update

[–] Ategon@programming.dev 2 points 1 year ago* (last edited 1 year ago)

Also if anyone knows of any other rss feeds to post for any of the game dev communities let me know

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