this post was submitted on 20 Jun 2023
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Steam Deck

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Would love to hear peoples experiences with any of the demos out for this Next Fest.

A standout for me is Sea of Stars, and it seems the demo runs perfectly so far!

Let's collect some recommendations here for others to join in

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[–] Silverhand@beehaw.org 8 points 1 year ago (2 children)

I wrote up some reviews of demos I tried here.

[–] OmegaMouse@feddit.uk 2 points 1 year ago* (last edited 1 year ago)

Thanks for the write ups - I'll give En Garde a try!

Edit: I gave it a go and it was fun! The setting is lovely and vibrant, and dodging, parrying and kicking boxes at enemies is awesome.

The Steam Deck performance wasn't great though - I had to turn down a bunch of the settings to get a somewhat stable 50fps. I set the frame rate limit in-game rather than using the SteamOS/Gamescope settings as I've heard the latter introduces some input lag. Unfortunately 40fps wasn't an option in-game, which I would have preferred. Apparently the game will be better optimised for the Deck when it releases though!

[–] jaw@beehaw.org 1 points 1 year ago

Nice, thanks for sharing -- will be trying some of the ones you mentioned for sure

[–] davetansley@kbin.social 4 points 1 year ago

I tried Memori, a Celeste-style platformer with some cool puzzle mechanics. Some of the rooms were super-hard, which made completing them feel very satisfying. It has a chunky-pixel look and controls really well. The front-end UI needs a tiny bit of polish, but other than that I really enjoyed it. Can imagine it'll be popular with speedrunners.

[–] brihuang95@sopuli.xyz 4 points 1 year ago (1 children)

I've played the Lies of P demo. Very Bloodborne-ish, hoping to see how the rest of the game fares. The only thing is that dodging initially doesn't move you much at all and so it can feel useless but you can upgrade that later on

[–] BrainisfineIthink@lemmy.one 3 points 1 year ago* (last edited 1 year ago) (1 children)

That's my biggest complaint with it. The dodge feels borderline useless but mandatory. It's like it wants you to use their perfect parry system but there's no reward for using it. The timing is inconsistent and it won't even stagger enemies half the time, and will never stagger a boss until they're nearly dead anyway. The risk of missing the parry isn't really worth it most of the time when the only reward is no damage taken. Also the hit boxing against bosses and large enemies is extremely deceptive. Like the first boss had me struggling until I realized that I could dodge most of the attacks easily, even though all his animations still looked like they were hitting me. On the other hand the second boss has attacks that seem to track and connect no matter what, even if they seem like they're a mile away.

[–] brihuang95@sopuli.xyz 2 points 1 year ago (1 children)

Yeah the second boss made parrying seem mandatory which was annoying as hell. I also had the issue of getting stuck between the bosses with dodging so I couldn't move anywhere

[–] BrainisfineIthink@lemmy.one 2 points 1 year ago

I realize it's a demo but I thought about it more and I realized that, at least in the demo version (which is only the very early game), there's a particular play style that is better. For a game designed to let you build to your play style, it seems to really gear you towards a faster, more mobile, parry heavy play style. Tanking isn't viable, and the heavier weapon set leaves you too slow and unable to recover against aggressive enemies like the second boss. Hoping that's not the case for the full game, plenty of other games have OP early bosses (wo long immediately comes to mind) and balance issues before release. It's got way more positive things going for it than negative so far.

[–] kiddblur@lemm.ee 3 points 1 year ago (1 children)

I really enjoyed the demo for Station to Station. It reminds me a lot of Mini Metro in how you connect all the stations, but the aesthetic is wonderful (not that mini metro isn't)

[–] saddestpanda@lemmy.one 1 points 1 year ago (1 children)

I wanted to like it, but it's a little too much puzzle and not enough train.

[–] kiddblur@lemm.ee 1 points 1 year ago

Same unfortunately. I mean I did still really like it, but I was bummed at the ratio of puzzle to chill choochoo

[–] spark947@lemm.ee 2 points 1 year ago (1 children)

I definitely want to try the Christmas Carol Metroidvania. I believe it is called EBENEZER AND THE INVISIBLE WORLD. Anyone play it yet? I am always down for Christmas carol stuff for some reason.

[–] Silverhand@beehaw.org 2 points 1 year ago (1 children)

I did, I was very into the idea but unfortunately it was pretty disappointing. Reviewed it in more detail a bit down the thread.

[–] spark947@lemm.ee 1 points 1 year ago (1 children)

Yeah, I ended up reading the write up. It's too bad. Did you review Heroes of Hammerwatch II? It's an interesting game, although I think it is a little rough around the edges and with the combat system. But I love ARPGs that are more focused on a tactile combat system. Interested to see other people's takes on it.

[–] Silverhand@beehaw.org 1 points 1 year ago

Haven't played that demo yet. I was a fan of the previous two games, so I feel like I already know what to expect and will probably just save the experience for the full game. Heroes of Hammerwatch was a lot of fun in co-op.

[–] Honkinwaffles@lemmy.world 1 points 1 year ago

I tried Warhaven a bit tonight and it was quite a bit of fun, runs well, monetization seems okay for a F2P game, combat is dynamic and interesting.

Only big red flag is Nexon.... I understand not having any trust for them.

[–] _haha_oh_wow_@sh.itjust.works 1 points 1 year ago

The Invincible looks pretty interesting, definitely keeping an eye on that one.

[–] D1SoveR@vlemmy.net 1 points 1 year ago (1 children)

Echo Point Nova has seen its demo release couple of days ago; a new title from the studio that produced Severed Steel, which is an absolute banger of a fast-paced spectacle shooter.

To be honest, I'm not yet sure what to think of it - it gives me peculiar Tribes vibes when it comes to movement mechanics, but otherwise its influences are quite scattered - but I do recommend giving it a shot. 😊

[–] jaw@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

Looks very interesting, thanks for sharing! Will check it out. My aim isn't as good as it used to be, and I struggle hard on games like Apex.

This looks like they took that fast paced formula to another level with all the movement options ahah

[–] executeable@sh.itjust.works 1 points 1 year ago

So much hype!

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