this post was submitted on 12 Jun 2023
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Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
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[–] altz3r0@beehaw.org 3 points 1 year ago* (last edited 1 year ago) (1 children)

I've been itching to play the base game since release, despite the bugs.

I might finally bite the bullet get a rig that can play it. I may even convince myself to get the Steam Deck for it!

Does the base game currently run smoothly on the Deck?

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[–] matcha@lemmy.world 3 points 1 year ago

Nice but the new spec req make me unable to play the game now :)

I worry that people are reading too much into the police overhaul. It almost certainly won't be a GTA-style mechanism, but instead closer to "police enemies of various levels realistically spawn and pursue you."

Honestly the thing I'm looking forward to most is just the enemy AI overhaul.

[–] StrawberryCake@beehaw.org 3 points 1 year ago

Holy cow, i really need to buy it now, that looks pretty amazing

[–] teruma@beehaw.org 3 points 1 year ago (2 children)

How much of this is a free update to the base game vs locked behind yet another payment?

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[–] Sophia@lemmy.world 3 points 1 year ago (6 children)

For me that game is Tears of the Kingdom. It has a lot of really good ideas and even execution but there are so many aspects of the game that make me wish to never return to it again. The battery power being held behind a grind, the time limit on some the things you can build (wings for example), the repetitive caves scattered all across the map, the repetitive grind of clearing all the shrines and all the light bulbs under ground. And worst of all the the intense babying of the player as if they have no awareness. I remember doing the wind temple and walking into a room with only a single thing in it and Tulin still paused the game to point out the only object in the entire room. That's just one example, every major dungeon and shrine will eventually pause gameplay to show / explain something to the player that is already clearly conveyed by the level design. I know if I press the button in the shrine that a door will open, but the game still pauses the game to show me the door opening, even if I am 1 foot away from the door when it opens.

The shrines in general are extremely disappointing to me, just as the BOTW ones were. They rarely make you think of a solution, instead making the solution appear incredibly obvious the moment you enter the shrine. There are combat tutorial shrines that you may miss and come back to 20 hours into your playthrough only to get stuck in an unskippable tutorial on how to block or something.

Another thing that really rubbed me the wrong way was the re-use of the Hyrule map just with changes to it. I think they should've focused on the Sky Islands for the majority of the gameplay, you couldn't imagine my disappointment when 30 minutes into the game I jumped down to Hyrule and slowly realized I was going to spend most of my time in Hyrule (again) instead of the Sky. The underground area is really cool conceptually but I find myself just flying around on machines with lights attached to them because it feels so EMPTY. And the loot often isn't enticing enough to go explore the hundreds of rock-blocked tunnels in the game.

And the enemies are so incredibly easy, most of the time landing a single hit will stun the enemy, then you can just mash till you knock them on the ground, and if they're still alive you can shoot an arrow into them or run up and attack more. The combat isn't very deep, the flurry rush mechanic's timing seems inconsistent, and sometimes seems to not work at all. It's overall a good game, don't get me wrong, but IMO it's not the flawless masterpiece a lot of people are making it seem like.

Regardless of how this reply showed up in a cyberpunk post, it is very refreshing to see someone with the same sentiments i have aboht botw and totk. Totk especially seems to be getting such excessive praise and people are completely overlooking the many flaws. Anyway thanks for sharing your views. I am with you.

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[–] Lyxea@lemmy.world 2 points 1 year ago

If they deliver all that i will be the happiest person ever

[–] ycnz@lemmy.nz 2 points 1 year ago

Cor, that all sounds amazing.

[–] flibbertigibbet@feddit.de 2 points 1 year ago

That is like my wishlist for the game since it first came out.

[–] Asimo@beehaw.org 2 points 1 year ago

That's quite a bit of changes. Looking forward to playing it again with the new expansion, sounds like it'll nearly be a different game that launch

[–] ash@lemm.ee 2 points 1 year ago

This sounds like an incredible update. Can’t wait to replay this game.

[–] theCOORN@lemmy.fmhy.ml 2 points 1 year ago (3 children)

So are these updates free or only for Phantom Liberty owners?

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[–] ilco@feddit.nl 2 points 1 year ago

il pireate the dlc 1ste .before im buyin it - i own the base game .never pre order .on day 1 .

[–] buried_alive@lemmy.blahaj.zone 2 points 1 year ago (1 children)

This sounds interesting. I've held off playing it waiting for at least a 75% or under $20 discount.

[–] Effingeffit@sh.itjust.works 2 points 1 year ago

It's funny, I have been waiting as well, and just bought it last night for 50% off. I think I'll wait for this update to actually start playing it, though

[–] atfergs@lemmy.world 2 points 1 year ago

Cyberpunk was one of the few games I played to completion (after all the post-launch updates to fix it). I'm excited to start over with these updates.

[–] FujiTive@lemmy.fmhy.ml 2 points 1 year ago

Hope the game will be playable after this. I loved it when it first came out back in the day, also with all the bugs and glitches. I've been waiting for more than a year to re-play it after a consistent update, maybe this is the time!

[–] emr@lemmy.sdf.org 2 points 1 year ago (1 children)

This actually sounds pretty boss. Wonder if I'll need to start another play through, I'm not very deep into my second one.

[–] randomguy@beehaw.org 1 points 1 year ago

I really hope it will allow to play DLC story separately just like in Witcher 3 if you wanted to skip base game.

[–] Xenxs@lemmy.world 2 points 1 year ago

Sounds great, can't wait to finally play this. I've been putting it off after the disappointing feedback from the original release.

[–] tedistkrieg@beehaw.org 2 points 1 year ago

Hot damn, I bought the game when it came out, never finished it, picked it up again earlier this year, beat the story (the updates they made by that time were awesome) and loved it. I saw the trailer yesterday for the DLC and looked really good, but dang the updates sound amazing.

[–] deruku@discuss.tchncs.de 2 points 1 year ago

Awesome, I look forward to my second playthough!

[–] pixxel@discuss.tchncs.de 2 points 1 year ago

Super excited for this. I've been meaning to replay cyberpunk for some time now but i will hold of until this is released. For all its faults and bugs and rushed content, I am someone who thoroughly enjoyed cyberpunk and over about 120hours playtime I did almost everything that was possible to do on a single character.

[–] RanchOnPancakes@lemmy.world 1 points 1 year ago

So maybe its time to play the next time there is a good sale?

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