this post was submitted on 06 Oct 2023
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[–] Naatan@lemmy.one 100 points 1 year ago (1 children)

CD Projekt announced on October 5 that the expansion starring Idris Elba cost a hefty 275 million Polish Zloty (around $62.7 million) to develop and approximately 95 million Polish Zloty (around $21.6 million) to market.

I'm not saying repairing and adding missing functionality isn't a good size portion of that cost, but calling it a $125 million cost based on the cost of the expansion and marketing which were already planned regardless of how well the initial release did is miss-leading at best.

[–] TheAndrewBrown@lemm.ee 11 points 1 year ago

Yeah this headline should really just say the ~$41m they actually spent improving the game because that’s still an incredibly impressive number (2/3 the amount of a full expansion). I hate when there’s a good story to tell but they want to make it look even better so they decide to mislead instead of just saying the actually impressive thing

[–] junezephier@lemmy.sdf.org 77 points 1 year ago* (last edited 1 year ago) (3 children)

surely Edgerunners isn't fair to count toward that? That was already in the works before launch, it's not as though they had a bad launch and thought "wow we should do an animated series to repair reputation"

[–] zaph@sh.itjust.works 38 points 1 year ago (1 children)

I looked up the budget and from what I can see they spent less than 4 million on it so excluding it they still spent a pretty penny.

[–] junezephier@lemmy.sdf.org 11 points 1 year ago

That's totally fair, that checks out

[–] Razzmadazz@lemmy.world 16 points 1 year ago (1 children)

Pre release I was so hyped for cyberpunk, was patient and waited for reviews, so voted with my wallet and didn't buy it, and just forgot it even existed

Watched Edgerunners animated series off the cuff and it had no business being as good as it was (same as Arcane - gj netflix)

The next time it went on sale I snapped it up and havent regretted it one bit. One playthrough on my old hardware, obligitory playthrough to test after I got an Rtx, and another now 2.0 is out - definitely got my moneys worth

[–] enki@lemm.ee 6 points 1 year ago (3 children)

A lot of the hate was undeserved, IMO. Besides one absolutely hilarious bug where I called my ride in an odd place, and another where part of a mission didn't trigger so I had to reload the last Autosave which was about 30 seconds back, the game ran well for me and a lot of friends at launch. And CDPR responded quickly and had patches out within a week fixing most of the gameplay affecting bugs.

I typically judge games pretty harshly, and my only experience with CDPR prior was Witcher 3, which dropped with some bugs but was patched within a week, and really didn't understand the level of shade CDPR received.

[–] papabobolious@feddit.nu 2 points 1 year ago

I think the console releases were largely to blame for the bad rep. Esp the older gen ones. I played from launch on PC and I had a lot of bugs but nothing game breaking and it didn't stop me from thoroughly enjoying myself.

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[–] hsr@lemmy.dbzer0.com 5 points 1 year ago* (last edited 1 year ago)

I'm pretty sure the article is referring to the 1.6 patch, also called Edgerunners update, which released around the same time as the animated series.

[–] JokeDeity@lemm.ee 63 points 1 year ago (6 children)

Well it must have worked. All I heard for months when it came out was how bad everything about it was, then I finally got it myself and it quickly became one of the top favorite games of my life. Sorry for everyone who had a bad experience because I loved it so much.

[–] flipht@kbin.social 22 points 1 year ago

I played initially on PC - occasional glitches but overall fine for a game at launch.

I think console players had a lot more issues.

[–] Vent@lemm.ee 20 points 1 year ago (1 children)

I played it on PC at launch and thoroughly enjoyed it. They've completely redone the skill tree system and reworked a ton of the weapons/clothing/cyber gear. It's different now, but the story and core gameplay are still very much the same. I'm replaying it for the DLC and having a great time.

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[–] Veraxus@kbin.social 15 points 1 year ago (4 children)

I thought it was okay. It fizzled out pretty quickly for me as it felt half-baked and overly "gamey", which kept breaking the immersion illusion for me. I never did finish it. But I started over when Phantom Liberty dropped last week and it feels soooo much better. The immersion doesn't feel like it's being killed by a thousand cuts... everything feels more natural and believable now. It still has it's gamey moments, but they are a lot less obvious now.

For me it went from a 6/10 to 9/10.

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[–] Kit@lemmy.blahaj.zone 48 points 1 year ago (3 children)

The sad part is that this sets the standard (again) that companies can market the hell out of an unfinished game, release it buggy as hell, and still make an amazing profit. This doesn't bode well for the future.

[–] curiousaur@reddthat.com 17 points 1 year ago (1 children)

Well, if you don't buy unfinished games like me, you get to play this amazing game for just $30 on sale.

[–] loutr@sh.itjust.works 2 points 1 year ago

Yep, waiting for the next sale to finally grab it.

[–] Wahots@pawb.social 10 points 1 year ago (1 children)

Eh, I dunno about the rest of you, but after 2077 I feel pretty good. Tuned out Starfield and the initial craze and feel...no fomo. I wait for games like BG3 to come out of early access before playing, and only play the games in early access that are actually worth it, like Sons of The Forest, which was pretty decent even at launch (when the fun bugs are still in, and weapons have not been balanced in the slightest!)

I'm hitting the now old classics, Battlefield 1 is excellent, Inscryption is awesome, and the AA and AAA games I do play are quite polished.

If you can count on games just being shitty at launch, you have nothing to worry about. I'll play the last of us in a few years. I played Days Gone recently and loved it. There's enough good games these days to have a packed steam library.

[–] clay_pidgin@sh.itjust.works 9 points 1 year ago (3 children)

Sounds like you might fit in at c/patientgamers !

[–] Wahots@pawb.social 4 points 1 year ago (1 children)

Which instance? Sounds like a good community!

[–] clay_pidgin@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago) (1 children)

This one! I haven't learned how to link yet, sorry.

Oh I see you aren't a sh.ithead.

Sh.itjust.works/c/patientgamers

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[–] mcc@sh.itjust.works 7 points 1 year ago (2 children)

Does it? I personally would not buy anything from CDPR ever unless I got no better option. Many would think the same.

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[–] NegativeLookBehind@kbin.social 26 points 1 year ago (6 children)

Money they could’ve spent up front, to actually make the game not a total shit-volcano.

[–] Broken_Monitor@lemmy.world 20 points 1 year ago (7 children)

Absolutely, I remember seeing the original preview trailer with the tag line “Release Date: When it’s ready.” And I was like wow mad respect this is gonna rock. What a fucking bait and switch that was.

I can say I am replaying it now on the exact same PC setup I used 3 years ago and it is a completely different experience. No crashes, no glitches (so far), no random naked T posing on my motorcycle (which is kind of sad, that shit was hilarious). The skills system is totally reworked and I put it to hard difficulty and the enemies now put up more of a fight (AI is still kind of dumb tho). Cops actually chase you, you can finally shoot out of your car (there’s also new skills in the skill tree for improving vehicle abilities). Sooo it’s worth revisiting even if you don’t buy the DLC, IMO.

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[–] kyle@lemm.ee 7 points 1 year ago (3 children)

Anecdotally, I played on PC at launch, no mods or fixes and had a pretty good time. The most buggy things I encountered were people clipping into my car when driving and forcing me to hit them. Random stuff, but nothing too bad IMHO, not like game crashes, awful lag/latency, save corruption, etc.

Definitely not bug free, I ran into those often, but I felt like they were mostly trivial. As another concession, I did have an above average rig so I didn't really fall into any of the terrible optimization problems.

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[–] Wage_slave@lemmy.ml 19 points 1 year ago

Worth it. Money well spent.

[–] Nacktmull@lemmy.world 18 points 1 year ago (6 children)

How can that be so extremely expensive? I'm sure that money did not go into salaries for the devs, so where did it go?

[–] funkless_eck@sh.itjust.works 16 points 1 year ago (1 children)

headline number is only the equivalent of ~200-300 tech employee salaries for 3 years, less for junior, more for senior, less for designers, marketers, more for Directors, VPs, Execs...

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[–] Blackmist@feddit.uk 5 points 1 year ago (1 children)

Idris Elba doesn't work for free.

Marketing isn't cheap either. Can't rely on word of mouth when that word is "shite". Fixing the code would have been relatively cheap compared to fixing their reputation.

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[–] mcc@sh.itjust.works 3 points 1 year ago (1 children)

Why do you think it didn't go into devs? Maybe you are being cynical, but managers and CEOs are definitely devs too, they need their extra motivation to convince themselves the game is gooder.

[–] Nacktmull@lemmy.world 2 points 1 year ago (1 children)

Are you sure? I never heard anyone refer to CEOs and managers as "devs" before.

[–] mcc@sh.itjust.works 2 points 1 year ago (1 children)
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[–] jackpot@lemmy.ml 17 points 1 year ago (1 children)

has combat beem rebalanced to be more like the mods now

[–] icydefiance@lemm.ee 19 points 1 year ago (3 children)

I'm not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.

[–] Zozano@aussie.zone 4 points 1 year ago

And Very Hard is still a cake walk :(

They supposedly increased the combat AI, I suppose that only matter to Gear of War style players

[–] jackpot@lemmy.ml 3 points 1 year ago (1 children)

enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences https://m.youtube.com/watch?v=1qoHZxn664I

[–] icydefiance@lemm.ee 2 points 1 year ago* (last edited 1 year ago) (1 children)

enemies scale? to whag degree?

Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It's also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.

You still gradually get more powerful as you get more perks. It's just not as simple as out levelling the enemies anymore.

also heres what one mjnute of modded rebalanced combat looks like

TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.

[–] tdawg@lemmy.world 6 points 1 year ago (2 children)

Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit

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[–] ADHDefy@kbin.social 9 points 1 year ago* (last edited 1 year ago)

I wonder if they would have saved a ton of money getting it closer to this product prior to release, or if it would have taken the same amount of time and money regardless and just maybe saved their reputation a bit.

[–] CaptDust@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago)

Probably could have spent less if it was given more time to bake, glad they invested it though 2.0 really brought the game closer to where it needed to be. Still not what was promised back in 2018, but it's playable and enjoyable enough now.

[–] SkunkWorkz@lemmy.world 2 points 1 year ago

I’m still not gonna buy it though.

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