this post was submitted on 02 Oct 2023
60 points (95.5% liked)

Godot

5885 readers
53 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

13:00 - 13:45 UTC 15:00 - 15:45 CET/CEST 09:00 - 09:45 EST/EDT 06:00 - 06:45 PST/PDT 16:00 - 16:45 EET/EEST

godot-playfab – A Godot Extension To Easily Integrate PlayFab, a Cloud-Based Backend as a Service

Intermediate

Johannes Ebner

Today, all games – whether single or multiplayer – need a backend.

But game devs want to build games, not backends (well, with some very rare exceptions). Enter PlayFab, a free backend-as-a-service solution (up to 100k users). But how do you interact with it in your favorite game engine, Godot, with your favorite scripting language, GDScript?

In this session, we’ll show you how to leverage godot-playfab, the Godot/GSDScript SDK Johannes maintains, so you can make the most of it in your Godot game!

top 5 comments
sorted by: hot top controversial new old
[–] ICastFist@programming.dev 16 points 1 year ago (1 children)

Today, all games – whether single or multiplayer – need a backend.

No, they don't

[–] Anon819450514@lemmy.ca -1 points 1 year ago* (last edited 1 year ago) (1 children)

How do you keep track of the bazillions different variables then? Or maybe I should ask, what's your definition of a game backend?

[–] ICastFist@programming.dev 12 points 1 year ago* (last edited 1 year ago)

In the context of the talk, the backend is a web server. Do all single player games need a web server? No. If they wrote "Most games today", I wouldn't bother.

Calling the engine + logic a game backend wouldn't be entirely wrong, but again, that's not the backend the talk will be about.

[–] Rodeo@lemmy.ca 4 points 1 year ago

This reads like an ad for their plugin.

[–] Akasazh@feddit.nl 3 points 1 year ago

I've been waiting for this!

  • Samuel Beckett