this post was submitted on 03 Sep 2023
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[–] bradorsomething@ttrpg.network 18 points 1 year ago (1 children)

Pan the camera left, there have to be more classes in here.

[–] Yora@diyrpg.org 8 points 1 year ago (3 children)

While I like ranger type characters, the ranger class is the one that could never justify its own existence or explain it's niche. It's always been done better by a multiclass fighter/rogue.

[–] HubertManne@kbin.social 7 points 1 year ago (2 children)

I assume we are just talking d&d because rangers are awesome in other games.

[–] GolGolarion@pathfinder.social 8 points 1 year ago* (last edited 1 year ago)

Legolas cosplayers are suffering in Faerun but THRIVING in Golarion. I got a cool lizardman ranger who teleports into the sky and sends out trained pigeons with Entanglement bombs like some sort of feathery rennaissance era bomber plane.

[–] mobius_slip@beehaw.org 2 points 1 year ago

Pathfinder ftw

[–] neptune@dmv.social 2 points 1 year ago

I'm just discovering that now. Did levels 3-10 as a hunter ranger. I definitely made some sub optimal character sheet decisions.

Way more recently I played a level 8 fighter/rogue. Now, Ranger definitely has some cool spells, but in combat? The Rogue/Fighter multiclass is way better.

[–] AEsheron@lemmy.world 1 points 1 year ago

Ranger is perfectly fine mechanically in 5e, it just feels bad to play. It's the opposite of the Monk, that feels fun but performs poorly. The power of the Ranger mostly comes from the chasis being a really strong concept though, a ranged attacker with some spellcasting is just, a really good starting point. Decent utility spell options, OK damage options, fine ranged martial, it gels well. It isn't as good as a Fighter at damage, or a Druid at magic, but it can do enough of both. There's so much power budget used up there, the rest of the features got kind of gutted to make it work.

To be clear, in a cooperative experience like this, I would say the way it feels to play is much more important than the mechanical power. Monk and Ranger are both designed poorly, but the Ranger is probably the worst design. But many people take that to mean the weakest, and that's not true at all. Ranger often outdamages Rogues, it's solidly middlish, of the pack, maybe a little bit on the lower side, compared to the rest of the classes.

[–] DmMacniel@feddit.de 9 points 1 year ago

Fighter with a bow: yup

[–] ophy@lemmy.nz 8 points 1 year ago

It really is a bizarre niche, some awkward middle ground between multiple classes. Not as fightery as a fighter, not as druidy as a druid, not as rogue-y as a rogue, but somehow trying to balance all three.

At least when Paladin tries to wiggle into a similar gap, it brings some unique and useful kit to the table, but ranger is really lacking in that regard.

[–] Barbarian@sh.itjust.works 6 points 1 year ago* (last edited 1 year ago) (2 children)

Starting a pathfinder 2e campaign in a few weeks. It really is astonishing how good Ranger is in this system, and how effortless it seems to be compared to DnD 5e.

Pf2e rangers have no magic at all. They're a martial class vaguely on par with a fighter, with excellent survival skills. They have a unique ability to pick a target they can see or are tracking as their prey, and they get huge bonuses against their prey.

That's it. It's an excellent class, doesn't need these 50 different attempts and houserules to fix it.

A wilderness fighter who doesn't use magic?

Ludicrous.

Next thing you know they'll be smoking pipes and escorting Halflings to volcanoes.

[–] elementalguy2@lemmy.sdf.org 4 points 1 year ago

They can have focus spells, my player enjoys gravity weapon a lot. But agreed the different subclasses all play very well and let you feel like you're a valuable asset to the team.

[–] Chadsalot@lemmy.world 1 points 1 year ago

Ah, someone didn't take dual wield focus, I see.