this post was submitted on 25 Aug 2023
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[–] Kaldo@kbin.social 29 points 1 year ago

Definitely a day 1 purchase for me as well, no other game has the same amount of love and polish as Factorio does, both when it comes to the vanilla game and mods, and I know they will deliver a good experience with the DLC as well.

However, I am worried if it's gonna be enough to stand out among other games in the genre. It has been many years since Factorio last got a substantial content update (maybe too many) and in the meantime we've got a lot of similarly-genred games like DSP or Satisfactory that have raised the bar in areas that Factorio lacked. I hope F:SA has enough meat on its bones to substantially change the core game rather than just more of what we've already played.

[–] lwe@feddit.de 20 points 1 year ago

I really appreciate that Earendel also got to voice some lines here. The crossover with the mod is undeniable and him being involved with the company now could have been handled differently elsewhere.

[–] Moc@lemmy.world 18 points 1 year ago (2 children)

You and I both know we’re going to buy this day 1.

[–] pavlov@lemmy.world 9 points 1 year ago (3 children)

WUBE is probably the only company left that I'd pre-order a game from

[–] wahming@monyet.cc 6 points 1 year ago

Man, I remember when most players felt the same way about Blizzard. Sad memories

[–] Nioxic@lemmy.dbzer0.com 5 points 1 year ago

Well. It aint getting cheaper. So might as well.

[–] exoplanetary@lemmy.world 1 points 1 year ago

One of like three for me. Ghost Ship Games and Re-Logic also have my trust.

Bay 12 Games as well, though I doubt they’ll be putting anything up for preorder for another 30 years or so, lol.

Besides that, I can’t think of any other studios. Been burnt too many times before.

[–] Sabata11792@kbin.social 2 points 1 year ago

Lets hope I don't miss work playing this.

[–] wahming@monyet.cc 18 points 1 year ago (1 children)

Oh fucking hell. There goes a year of my life

[–] peopleproblems@lemmy.world 9 points 1 year ago (2 children)

I just can't right now.

Stanfield comes out in a couple of weeks, and I got friends begging me to try AC, and Baulders Gate is a time sink

I'm gonna do it anyway, The factory must grow

[–] Kaldo@kbin.social 10 points 1 year ago (1 children)

I guess you're lucky since the DLC is not coming out or at least another year then? :P

[–] peopleproblems@lemmy.world 3 points 1 year ago

Are you kidding me? With the backlog i have?

I feel like it could be another 3 years and then maybe I would have the actual time I need to dive into that addiction again

[–] icesentry@lemmy.ca 5 points 1 year ago (1 children)
[–] Nioxic@lemmy.dbzer0.com 3 points 1 year ago

Armored core 6.

Releases today. Has gotten nice reviews

[–] fox@lemm.ee 14 points 1 year ago (1 children)

awesome news !

as expected this will be an "easier" version of space exploration, but that's not a bad thing, specially for people like me that couldn't finish space exploration, pretty cool to see that Earendel is on the team as well.

[–] charles@lemmy.ca 8 points 1 year ago

Agreed, definitely excited to see what the revised tech tree does to the initial stage of a playthrough as well. This seems like a great way to make the game feel fresh and change up a player's approach.

[–] Staiden@lemmy.dbzer0.com 11 points 1 year ago

Well there goes a few more thousand hours of my life.

[–] InfiniteLoop@lemm.ee 9 points 1 year ago (1 children)

really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)

all that aside, the most interesting parts for me are the engine changes:

  • improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
  • better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should

a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).

i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.

and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing

[–] johntash@eviltoast.org 4 points 1 year ago

An underwater or even underground factorio would be awesome. Maybe a future mod or expansion? I'd imagine a lot of the engine work will make those types of things easier too.

[–] Deestan@lemmy.world 5 points 1 year ago (2 children)

While painful, it makes sense to push cliff explosives into later game. Cliffs are completely irrelevant in the current game, as you get the tech to blow them up so soon that they don't manage to affect your base layout.

[–] CosmicApe@kbin.social 4 points 1 year ago

Me, who plays with cliffs turned off: Oh yea, that'll totally suck.

[–] Chailles@lemmy.world 2 points 1 year ago (2 children)

Cliffs are generally pretty irrelevant even without the ability to blow them up. Just going around or using an Underground belt works.

[–] lud@lemm.ee 3 points 1 year ago

They shape your factory though and that is probably the reason for their existence.

[–] Annoyed_Crabby@monyet.cc 2 points 1 year ago

Not really, you ought to build a rail and it can be a pain in the ass to go around cliffs some times.