Man I should boot up TF2 again
Greentext
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
"but my community used to be made out of 12 people!"
Well too bad. That's why you're here on Lemmy now. You dislike strangers and love familiarity. I on the other hand love strangers and chaos. That's why I was on Reddit.
I mean, we can have both. Community servers and official matchmaking servers.
But for the sake of money, community servers are gone.
Enshittification is very real, but also, some games just aren't feasible as community servers. Lol?
Still, gaming is much more impersonal than it used to be. Most things don't even allow chat. It's like they try to minimize human contact.
i was having lots of fun talking to people on call of duty until the game ended and it put in a completely new lobby. what the fuck happened?
Yup. Matchmaking is very lonely.
That first bit is a pretty accurate description of a lot of early online gaming.
I knew most of the experienced bards on my EQ server in '03. Half the reason I bothered to develop my character was to try and keep up with them. Now pretty much the only thing that'll keep me playing online multiplayer is casino gamification, so I don't start.
long live (classic) EQ :)
Definitely describes my early Team Fortress Classic/TF2 time back in college. I'm actually still steam friends with folks from that time and I definitely still rock my "clan tag"! Sort of lame if kids don't have a chance at the same thing...
kids are missing out on a lot simply because the number of PCs in private households has shrunk by ca. 90% - consoles just don't give the same gaming experience / definitely not the sense of immersion.
That's a huge bummer - didn't realize the numbers were that high.
Having a PC in my house in the 90s with games led me to learn about computers... to play better games. Which has absolutely contributed to my having a successful career.
Glad I'm putting together a Linux box for my oldest to wreck/play with!
Great, the loss of community now extends to video games as well
You ate being isolated so no one will miss you when the government/corporations/they/whoever get you
Engineered. Often you can't even communicate with people; cheaper than moderation.
I hit the bnet friends cap playing overwatch. It can be done if you pay attention to who's playing and be friendly.
nice observation by anon.
i miss making friends in games and couldnt quite put my finger on why matchmaking was much worse and unfun than old multiplayer and this is it.
They've abstracted away the social element. It takes so much work now to make a friend. After a game ends there's perhaps a summary screen or lobby, so you can add another player to your friends list, but you have no way of discussing that with them. Anytime I get a friend request, I think, who is this? Why are they friending me
i tried just adding random people and once some japanese guy accepted and would play with me for a few days and speak words i did not understand
Half the time a friend request comes just so someone can continue to flame you after the match is over
flame
Oh, is that still a thing people say? Been a long time since I remember seeing it.
I see you play League of Legends
I wish this behavior was limited to a single playerbase. I haven't played league in a million years and this still happens sometimes
Can't we all just get along? We're here to play games darn it
I'd say Minecraft's multiplayer experience is close to what Anon describes as "good multiplayer", probably because it hasn't changed much in 15 years - there's not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you're more encouraged to find a couple of servers you like and stick to them.
However, the last time that I feel like I integrated into a server's community was 4 years ago - a blank server list doesn't really encourage you to go looking for more, and it's been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).
I think Lethal Company also has a lobby system without matchmaking, but I haven't played it so I don't really know.
Use to play alot on a CS:Source minigame server, such good times. Was exactly like this, where you'd recognize players and make friends. I'm glad i was able to live this.
Just play Mordhau. Playerbase is small enough that you'll see the same people over and over again.
Hmm, it's pretty much the same as 15 years ago if you stay away from the smallest common denominator popular AAA games.
I've started playing squad again after my last try in 2020. I just favourited a couple of low ping well populated servers and have been playing on the same three or four that are working well.
War of rights only has around 150 players in the evening on public servers and they all enter the same one as this game is meant to be played in large squads as well.
Both games are great fun.
Nostalgia might be pushing a bit hard here. Even playing obsessively on relatively small games on a limited number of servers for hours every day, I never got to recognize people just by being there. Occasionally someone would friend you, but otherwise, you knew people for 4-5 rounds at a time, and then never saw them again. Internet, even back then, was a big place.
Idk that was pretty frequent for me on TF2 community servers
Hell, it still is pretty frequent for me to see a couple regulars on the TF2 servers i play on
It was pretty regular for me. You find a server and usually the people hosting were usually always in there. Especially if it was a clan. That’s how I got into ever clan I ever joined.
You join a server and get to know the usuals and become friends. Still play with people I met back with the OG call of duty came out. We still play games together today. Never met half of em in real life.
Naaah. I made like 40 longtime steam friends because of playing on the same gmod server. Was lucky to find a server that had the most insane creators on it. You went onto any other server, they used what we made on that one. Drunk Combine, tanks, jets (including working VTOL), we had artillery that worked the same way it did in World of Tanks. 95% of the players there were insane at Expression 2 - which was a scripting / programming language that let you interact with the physics of the game in awesome ways.
I put the best 750hrs of my life into that server. It was called "Unsmart's" after the dude that hosted it. Closed down after a few years when the people moved onto other games. There was a shortlived revival, but it was more of a "reunion" than anything else. Still have everyone as friends and could probably get them together by pinging the group if I wanted to.
When is "back then" for you?
I played counter-strike during the beta days and team fortress when it was "classic" not "2"
I definitely had a handful of favourite servers (1-2 favourites, 2-3 backups) that I would play on and knew the regulars like an old country pub.
Now things are set up so that it's almost impossible to develop relationships with random folks online. Not just matchmaking but also more closed-off (hard to discover) groups on Discord etc..
CS1.6 and TFC was the golden age of online gaming and it's been downhill since then. Literally nothing has been improved upon and the community has become immeasurably more toxic.
We've lost IRC and dedicated servers and replaced it with matchmaking and Discord. Both objectively worse.
we have successfully urbanized online games. the days of a small town feeling in new online games are over
I don't think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It's more like suburbanism.
what i meant by “urbanized” is that these days, playing online games feels like living in a big city where there are a ton of people but it’s hard to feel like you know everyone. you can still make a group of friends and find “local communities”, but i think that’s distinctly different from the feeling of a small town where you know a lot of the people there.
all that being said, there are advantages to living in a big city instead of a small town. in this context, that would look like faster matchmaking times, making it easier to find a full server, etc. but i still wish games gave you the option of picking a community server. i miss having the option of joining custom servers and getting to know the locals.
This still sort of exists in matchmaking if you play enough.
When you're like top 1% of players you tend to see the same players a lot.
You can still play old games! TF2 still exists (istg if I die to that one soldier nolife in the 2fort sewers 1 more time)
Also SCP:SL is gonna get a big update soon and it only has servers
Game companies have definitely done their best to try and make multiplayer gaming more and more lonely. I settled in quick to single player cause at least I could have fun and not simultaneously be lonely and dominated by some hyper competitive toxic game matched tryharding BS.
This basically describes my experience with counter strike pre-1.6.... like 1.3 thru 1.5, circa 2002-2005. Lost thousands of hours of my youth negotiating knives-only rounds and doing stupid totem pole camping on de_dust while 1 guy on the other team tried to AWP everybody. Am I old?
I am a bit younger so chicken & waffels and a few other CS:S servers were that for me. Also Day of Defeat Source was underrated.
Also, the minigame servers... The mini games people came up with!
1 person shooting cubes at platforms whole others had to stay up, The prison, Piratewars, Multigames (the original fall guys), Prop wars, The one where there were like different power ups behind walls and then have different abilities.
But also battlefront 2 was like that for me. SMD clan with its almost mythical figurehead. Glitching servers, shooting the shit with other people trying to find new glitches. Those were the days.
While matchmaking is good for some games like Rocket League, it has really broken a ton of communities. I think that's why there aren't really "clans' anymore, because people aren't together enough to organize.
MechAssault, all the way back on the OG Xbox. I wish I could remember all the names. So many fun times had trying the stupidest things and somehow winning, like two of us in Raptors going on Ýmir and Loki hunting missions.
My experience playing Call of Duty: United Offensive. The community was so much better than online games today. Some times if I wasn’t in to it we’d just chat via text chat. Felt like an extended lan party almost