Nice! My first-ship mistake was to fill it to the brim with engines, so it faceplanted every single asteroid at light speed before the guns could handle them or even reload
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Oh thank the gods. I thought I was the only one who constantly goes overkill with the rockets.
I solved it by going triple overkill with turrets and ammo stockpile during parking.
Epic gang!
Nice design. Small critique, I'd rotate the design 90°. Long and thin means you'll run into fewer asteroids and need less ammo.
This design is now making milkruns to Aquilo without issue.
Swapped out red ammo for yellow.
First self-sufficient ship and already at Aquilo? Were you shipping ammo up before? That sounds really expensive...
Using shuttles to send up rockets for ammo is not super efficient.
Lucky flying around the inner system will fill you with asteroids that you can use to make the rockets.
Would you please share the blueprint?
Blueprints
https://factoriobin.com/post/2y121g
The snippits were too long for lemmy.
It is just a proof of concept build, so some of the circuits are messy. Don't go to aquilla until you have at least 600 rockets.
If you change the fluid latch above the current 1200 ticks, you will have to adjust the output delay product of ticks*output and make sure its < the storage container overhead, otherwise the fluid system can get stuck.
Thanks! Is it able to stay in orbit above Aquilo once it has enough rockets, or does it need to turn around at some point? Do you have a name picked out for it?
It doesn't have enough power to make rockets fast enough to stay at Aquilo, solar panels are very limited there; So I set a over-ride to leave Aquilo no matter what once rockets goes below 1000.
I call it the Proof of Concept.
Working on the next version now!