this post was submitted on 15 Oct 2024
29 points (96.8% liked)

Games

16742 readers
663 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 6 comments
sorted by: hot top controversial new old
[–] fckreddit@lemmy.ml 23 points 1 month ago (1 children)

More like rock band broke the stage themselves because they got too greedy. Maybe they should stop playing the victim.

[–] illi@lemm.ee 15 points 1 month ago (1 children)

To continue with the metaphor - I'm sure the band is not who sets the stage

[–] Cyberspark@sh.itjust.works 12 points 1 month ago (1 children)

Payday 2 and payday 3 we're made by the same dev studio, but with different producers. They own the IP, they're burning it down of their own free will.

They tried to milk payday 2 to death and it didn't work, so they tried again with payday 3 and lost their audience.

If we're just talking about analogy then the band is the game, the dev team is the roadies and management is the publisher? Still. They fucked the stage by their own choice.

[–] jonno@discuss.tchncs.de 6 points 1 month ago

I still remember way back when they introduced IAPs with the promise to do cosmetics only and them breaking said promise the very next update. I knew then and there to never touch that game again.

[–] JDPoZ@lemmy.world 7 points 1 month ago

Payday 2 was a really novel idea a long time ago. Highly scripted replayable missions with unique aspects but RNG for procedurally variable elements like guard patrol positions, locations and security aspects… in addition to dynamic changes based off how successful the player was at doing a job without letting security escalate the mission to going “loud.”

It made otherwise boring repetitive loops of missions feel new and different enough each time that it was exciting. Being randomly matched with others fed into the unpredictable heist aspect as well…

But instead of focusing on constantly further improving upon those systems, fixing terrible issues related to both friendly and antagonistic A.I. (I remember how for the longest time your teammates could not literally pick up a duffle bag), they saw dollar signs with in-app-purchases… and with Payday 3, they doubled down on that aspect… so no one got on board… and eventually longtime players like myself stopped playing Payday 2 as well.

[–] Cyberspark@sh.itjust.works 6 points 1 month ago

There's not much of an interview here, but there's also nothing to really tell that they learned anything from this experience. They still have this air about their words like they did nothing wrong, even when they're admitting that it wasn't just technical issues.