this post was submitted on 13 Aug 2023
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[–] JoMiran@lemmy.ml 104 points 1 year ago (3 children)

Divinity: Original Sin 2, Larian's previous game is #13 and they did that one when the studio was a fraction of the size it is now and on a miniscule budget when compared to BG3. It's just a wonderful studio, full of talent and enthusiasm that starts from the top.

[–] mojo@lemm.ee 19 points 1 year ago (4 children)

Yeah and dos2 they really figured out the formula. Bg3 feels basically like dos2 but with a lot more story and cinematics, but not to say dos2 didn't already have a ton too. It's a good thing though, both games are amazing.

[–] eestileib@sh.itjust.works 13 points 1 year ago

Bg3 feels basically like dos2

That was all I ever needed to hear. 😄

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[–] seejur@lemmy.world 8 points 1 year ago

I absolutely adore their feedback/early access system.

All games should have an early access like that. Not a shitty way to release a crap full of bugs to steam out, but a very analytic/data and feedback base way to improve the game. Basically giving the players a very large demo that can be easily changed in order to improve it.

[–] Cryst@lemmy.ca 3 points 1 year ago (2 children)

I bought divinity 2 when it came out. Haven't played it yet! Still in the back log.

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[–] Naz@sh.itjust.works 51 points 1 year ago (1 children)

BG3 is phenomenal. It feels like it came out in 1998, and that's a good thing.

[–] Underwaterbob@lemm.ee 26 points 1 year ago (2 children)

Have you played Baldur's Gate 1 recently? 2E is a nightmare of THACO and instant death waiting around every corner. Weapons break constantly, mages inevitably hold your entire party, it's very easy to wander off in the wrong direction and die, NPCs have wonky stats that cannot be respecced. Save scumming is mandatory unless you really, really know your stuff.

The writing is still amazing, though.

BG3 does not feel like it came out in 1998.

[–] Zink@programming.dev 4 points 1 year ago

The lethality of the world in 1&2 contributed to so many memorable moments in them, for me at least.

There’s something different about figuring out step by step how it is even possible to beat the enemy that wrecked your shit as soon as you walked into the room, versus grinding out a more typical battle. I’m not saying it’s better, or that BG3 has to be that way, but it is definitely a big part of this particular series for me.

For example, I have vivid memories of running into mind flayers, and fights with certain dragons, and the demogorgon, and Kangaxx, and even the first time getting to the gnoll stronghold.

[–] bouh@lemmy.world 4 points 1 year ago

Instant death like being thrown off a cliff? :D

Thac0 is not intuitive, but it's not the end of the world either.

And no, you don't need any mage in your party.

Man I feel like we played a different game.

[–] crisinho@feddit.de 40 points 1 year ago

You get what you f***ing deserve.

[–] simple@lemm.ee 35 points 1 year ago* (last edited 1 year ago) (3 children)

I wouldn't expect that to last long though, a lot of reviewers still haven't played enough of it to give it a rating so right now the sample size is pretty small. Even IGN hasn't submitted their review yet, and usually they're early. The game is just really big.

[–] bionicjoey@lemmy.ca 28 points 1 year ago (2 children)

Ign shouldn't have much issue with it. There isn't too much water

However, there are:
• Jumping puzzles dependent on either high strength or specific spells.
• Inventory management is critical, particularly grabbing a few emptied crates/chests/backpacks and dumping them into your personal storage chest so you can quickly sort.

Both of those, based on previous reviews, make a decent score from IGN unlikely.

[–] kadu@lemmy.world 8 points 1 year ago (6 children)

They get memed a lot about this, but I actually agree with that ORAS review. The water does hurt navigation for a huge chunk of the game.

[–] 520@kbin.social 21 points 1 year ago* (last edited 1 year ago) (1 children)

I also agree but for different reasons...

For those that live under a rock, Pokémon heavily relies on a weakness/strength system based on 'types'. Both the Pokémon and individual moves have types. Hitting weaknesses will wreck faces, while hitting strengths is practically useless. This is an important preface to my point.

In the regular land terrain, you can find Pokémon of pretty much all types, which forces you to change up your own Pokémon to adapt.

In water terrain though, the Pokémon you'll find, both in the wild and on trainers, is 99% water as a main type, and it is here where we come across the real problem.

Without any grinding, you can absolutely blitz through any challenges in those areas with a few reliable Electric or Grass types or even moves, to the point where it's just not fun to do.

But at the same time, you have to go through these areas to progress, and the game heavily encourages you to use Pokémon/moves that hit weaknesses. It's been teaching you to do this the entire time. which means most players will experience the drag and not set their own fun to counteract this. That is a legit negative.

[–] dom@lemmy.ca 7 points 1 year ago (1 children)

It really is bad design. I have no idea how it became a meme when the criticism is so obviously linked to this

[–] 520@kbin.social 7 points 1 year ago* (last edited 1 year ago) (1 children)

I think they just summed it up really badly. At the end of an IGN score, you've got compliments and criticisms at the bottom, summed up in short sentences.

'over-reliance on Water Pokémon' or 'some routes are boringly easy' would both be infinitely better sentences than 'too much water', which on the face of it, and without context, does sound like a bullshit bullet point.

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[–] vezrien@lemmy.world 16 points 1 year ago (1 children)

I agree with a lot of your post - but it started at 92, after a few days it was 95, then 2 weeks after release its 97. If anything, more reviews will mean a higher score.

[–] 520@kbin.social 9 points 1 year ago* (last edited 1 year ago) (1 children)

That assumes everyone is going to be rating it in the 90s, which is far from a guarantee even for games that absolutely deserve it. Especially when the cRPG genre isn't exactly an industry darling.

[–] Virkkunen@kbin.social 12 points 1 year ago (1 children)

Do game journalists even rate things less than a 90 anyways?

[–] M0oP0o@mander.xyz 9 points 1 year ago* (last edited 1 year ago) (1 children)

Depends on if the cheque clears.

[–] LucidNightmare@lemmy.world 3 points 1 year ago (2 children)

People downvoting you is fucking hilarious. I hate to break it to them, but both movie and game reviews were bought out quite some time ago. Watch gameplay, read multiple reviews not from the critics, but from real people who actually tried to enjoy the game instead of doing some mediocre checklist.

[–] M0oP0o@mander.xyz 3 points 1 year ago (1 children)

I think if it was not the case we would have seen a lot more failing grades lately. I mean some of the titles did not even work on launch yet somehow 9/10?

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[–] HellAwaits@lemm.ee 3 points 1 year ago

Imagine caring what IGN thinks.

[–] TheMadnessKing@lemmy.world 15 points 1 year ago

Haven't played yet but my friends rave on how good it is that they don't have shell out more money for micro-transactions.

[–] hal_5700X@lemmy.world 11 points 1 year ago (1 children)

Man, people do love the bear. jk

[–] FracturedEel@sh.itjust.works 3 points 1 year ago

I'm playing a female tiefling and I was tempted just to see what all the fuss was about

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