this post was submitted on 08 Sep 2024
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[–] themoken@startrek.website 124 points 2 months ago (1 children)
[–] Cris_Color@lemmy.world 29 points 2 months ago (46 children)

Couldn't agree more πŸ˜…

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[–] Ephera@lemmy.ml 58 points 2 months ago (1 children)

Man, I'm getting tired of everyone and their cat saying shit like "AI will...".

With how loosely defined "AI" is, it probably will at some point. But that statement is also completely worthless.

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[–] Phegan@lemmy.world 39 points 2 months ago (1 children)

It's impressive how many Ls one man can take while still getting media coverage

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[–] AceFuzzLord@lemm.ee 35 points 2 months ago (2 children)

When an AI is able to take and write every single line of code, generate all the art, and debug it just by having someone as code dumb as a CEO type in a prompt, I'll believe his words and eat my shirt.

[–] mutant_zz@lemmy.world 25 points 2 months ago (1 children)

The thing is even if AI could do all that (which is doubtful in my life time), you would still need someone to prompt it with something interesting. And CEO types have never had an interesting idea in their lives

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[–] Cris_Color@lemmy.world 12 points 2 months ago (1 children)

And all they'll have to show for it is a mediocre pile of garbage

Oh my god. Bethesda is Skynet!

[–] yamanii@lemmy.world 33 points 2 months ago (3 children)

Man I thought he got better after he admitted that NFTs were a mistake, he can't help himself.

What a shame, I was ready to forgive the dude and play Masters of Albion, I loved black & white and there aren't any clones of it.

[–] fsxylo@sh.itjust.works 15 points 2 months ago

He always apologizes before pushing his next scam.

[–] wizardbeard@lemmy.dbzer0.com 11 points 2 months ago (1 children)

There's a source port of Black and White that is in early development. Just had it's first alpha release.

So there might be a modern way to play it in a year or two. Hopefully modding too!

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[–] 2pt_perversion@lemmy.world 26 points 2 months ago

Bro still out here overhyping, he can't help himself.

[–] umbrella@lemmy.ml 16 points 2 months ago (6 children)

you guys joke but AI npcs have the potential of being awesome

[–] ulterno@lemmy.kde.social 22 points 2 months ago (24 children)

A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.

  1. Give the AI a proper scenario, with some Game lore based context, applicable to each background character.
  2. Make them talk to each other for around 5-10 rounds of conversation.
  3. Read them, just to make sure nothing seems out of place.
  4. Bundle them with TTS for each character sound type.

Sure, you'll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.

[–] sugar_in_your_tea@sh.itjust.works 17 points 2 months ago (3 children)

they too, can then get more $$$ for less work.

I'm pretty sure it'll be less money for less work, at least after the first few titles. Companies really don't like paying more than they have to.

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[–] copygirl@lemmy.blahaj.zone 13 points 2 months ago (1 children)

There is a possibility something like this will be possible in the future, but it's not going to be an achievement of AI, it's largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.

One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it's relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that's a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It's quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it's fun? At best, perhaps, you can write an AI to control a bot character to see if it's technically playable.

I don't want to even think about the electricity that wlll be wasted training such models.

[–] taladar@sh.itjust.works 6 points 2 months ago* (last edited 2 months ago) (2 children)

ECS has really nothing to do with this. ECS is just a specific way to store the internal state of a program, fundamentally no different from other data structures.

Also, a good game is far more than just text and images and current "AI" can't even generate those individually. A game needs significant thought put into things like game loops, story arcs, balancing,... that are non-obvious when existing games would just be training data. Not to mention that using an existing game as training data is both non-trivial and also we just don't have the vast amounts of them that current systems seem to need to produce anything even half-way decent.

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[–] fckreddit@lemmy.ml 12 points 2 months ago

Grifter gonna grift.

[–] EnderMB@lemmy.world 11 points 2 months ago

Who is still giving this man money?

[–] MyOpinion@lemm.ee 9 points 2 months ago (1 children)

This is one of the best titles in a long time.

[–] Zagorath@aussie.zone 7 points 2 months ago

Honestly I didn't even read the article. Shared it purely based on the headline.

[–] Mnemnosyne@sh.itjust.works 8 points 2 months ago

25 years might actually be a potentially realistic timeframe for that. But I'd still bet on a little longer myself. I hope it happens within my lifetime.

[–] TimeNaan@lemmy.world 8 points 2 months ago

This lifelong grifter has embraced AI? Shocker.

[–] orca@orcas.enjoying.yachts 8 points 2 months ago

Capitalists don’t know shit about what the working class wants. These video game folks continue to prove this true.

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