this post was submitted on 19 Aug 2024
215 points (97.4% liked)

Games

32670 readers
1354 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

(page 4) 50 comments
sorted by: hot top controversial new old
[–] over_clox@lemmy.world 4 points 3 months ago* (last edited 3 months ago)

How about the flowing hair on Lara Croft in Tomb Raider 2 and later?

From my understanding, they wanted to have that working for TR1 but missed the deadline, so Lara got a static hair bun in TR1.

[–] abbadon420@lemm.ee 4 points 3 months ago (1 children)

Why hasn't anybody named Worl of Warcraft? They definitely made a shift in the mmorpg scene..

Or Tomb Raider for the first big budget movie adaptation.

[–] Decoy321@lemmy.world 2 points 3 months ago (1 children)

But WoW didn't really do anything new, just bigger, better, with a lot more funding. Everquest and Ultima Online did everything first, they just didn't have that Blizzard money.

load more comments (1 replies)
[–] plumbercraic@lemmy.sdf.org 4 points 3 months ago (2 children)

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

load more comments (2 replies)
[–] somnuz@lemm.ee 3 points 3 months ago* (last edited 3 months ago) (8 children)

This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach.. And later on — warp zones, you get to choose from a few options so the progression has variation.

Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.

Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.

load more comments (8 replies)
[–] CitizenKong@lemmy.world 3 points 3 months ago

Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).

[–] Tudsamfa@lemmy.world 3 points 3 months ago (3 children)

Im pretty sure the actual, physical Trading card games like MtG and Pokemon gave us all these games with card mechanics in the late 90s/early 2000s.

Culdcept (1997), Baiten Kaitos (2003), Kingdom Hearts - Chain of Memories (2004). Then the card games weren't as popular for a bit, then the digital ones died out.

And then Blizzard released Hearthstone in 2014. I haven't played the other ones to know for sure, but I believe Yu-Gi-Oh Master duels crafting system can directly trace it's roots to it. Trade cards for dust of a specific rarity, dust from 3 can form a new card, Shiny cards give enough dust on their own for any card, etc. .

load more comments (3 replies)
load more comments
view more: ‹ prev next ›