this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] Decoy321@lemmy.world 2 points 3 months ago (1 children)

But WoW didn't really do anything new, just bigger, better, with a lot more funding. Everquest and Ultima Online did everything first, they just didn't have that Blizzard money.

[–] abbadon420@lemm.ee 1 points 3 months ago

Sure, credit where credit is due, but profits and reached audience are also very valid benchmarks eventhough they are evil capitalist terms. History is full of inventions that didn't take off until some big corporation took interest in it.