this post was submitted on 17 Aug 2024
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[–] mox@lemmy.sdf.org 71 points 3 months ago (1 children)

“This is a really random tidbit, but Moonrise Towers used to be two towers,” Vincke explained. “And now, we shipped with only one tower. And for a long time, there was actually the ruins of the second tower, and then we removed that also.

I was wondering about this all through that part of the game. I scoured every path I could figure out how to reach, inside and out, but ultimately found no second tower. Welp, that explains it.

[–] swab148@lemm.ee 41 points 3 months ago

Moonrise Towers

Looks inside

Only one tower

[–] Coelacanth@feddit.nu 61 points 3 months ago (1 children)

I believe it. There was a steamcommunity post last year detailing all the cut content. I believe some of it has been added back through the patches (I only played through the game once, around launch).

To me the tadpole consequences is the most egregious, as the whole system and decisions connected to it feel so hollow when they end up not mattering at all.

[–] Keegen@lemmy.zip 47 points 3 months ago (1 children)

Yeah, stuffing more worms into your brain being purely a beneficial mechanic with no drawbacks is a very weird choice. This whole system was honestly better in early access than it ended up being, having the tadpoles be just a dialogue option with a very easy check but consequences the more you used them. The ring that Omeluum gives you was even supposed to help, only to get changes into a boring Charm resistance ring on release.

[–] Coelacanth@feddit.nu 27 points 3 months ago (3 children)

I don't know if it's been culled by now in patches, but when I played there were still lines by the narrator talking about the consequences and "if you do this, there's no going back" regarding the brain worms. All lies, it turns out.

I have no clue why they cut it, but having it actually impact your potential choices and your endings would be thematically appropriate and make for fun and difficult gameplay choices, I would have thought.

The lack of consequences for the brain worms - and lack of rewards or even mentions for abstaining! - was part of why Act 3 soured me on the game quite a bit. Come on, not even a silly achievement for not using any Illithid power all playthrough?

[–] Keegen@lemmy.zip 11 points 3 months ago (2 children)

Yeah, I was very dissapointed by that as well. As far as I'm aware, the only time it matters is when

Act 3 spoilerThe Emperor offers you the Astral tadpole, if you used any worms you have to pass a check that grows harder the more worms you consumed to resist using it, if you abstained you can just say no.
Big shame that's all that remains of this system.

[–] Coelacanth@feddit.nu 14 points 3 months ago (1 children)

Yeah but even that is pointless because there are literally zero consequences to accepting the Astral Tadpole! Even though you're half Illithid supposedly it all kinda just goes away in the happy ending. I don't get it.

[–] BenVimes@lemmy.ca 5 points 3 months ago* (last edited 2 months ago)

Furthermore, there is an option to destroy the special "gift" if you can resist accepting it. However, all you get for doing so is a few brief lines from the Emperor. Your companions don't seem to notice, and there isn't even an quest log update.

[–] 100@fedia.io 8 points 3 months ago (1 children)

the consequence is that your character looks like shit with black veins all over the face after the awakened upgrade

[–] swab148@lemm.ee 5 points 3 months ago

My first character actually ended up looking better lol, like more badass than before. But omfg do NOT give it to Shart.

[–] Marketsupreme@lemm.ee 1 points 3 months ago (1 children)

Pretty sure there is an achievement for not using any right?

[–] Coelacanth@feddit.nu 2 points 3 months ago

There wasn't when I played but it might have been added in a patch.

[–] Kaldo@fedia.io 6 points 3 months ago

In some ways I wish they cut even more, act 3 felt bloated and very badly paced to the point it felt like a slog to get through.