this post was submitted on 08 Aug 2023
55 points (98.2% liked)

Games

16729 readers
577 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 13 comments
sorted by: hot top controversial new old
[–] pylohn@lemmy.world 12 points 1 year ago

Can't wait for the mod tools. The dnd community will go nuts and they won't need an expansion people will just start making full campaigns of thier own

[–] EnglishMobster@kbin.social 10 points 1 year ago (3 children)

I'd love to see more races and classes. Artificers, Tortles, Warforged, Tabaxi, etc. There's a bunch of missing subclasses too, like Storm Barbarian or Swashbuckler Rogue.

Maybe mod tools would allow that, but at the same time I'm not convinced. It just seems like easy territory for an expansion, sort of like Tasha's or Eberron... but for the video game.

[–] Coelacanth@feddit.nu 6 points 1 year ago (1 children)

Mods for additional classes, subclasses and spells already existed for Early Access and some have already been made to work with the full release.

But better mod tools would be great for sure and make things even better, not least for people who want to create custom quests or campaigns.

[–] zabby@lemmy.blahaj.zone 3 points 1 year ago (1 children)

Oh wow, have you tried any of them out? Do they work well?

[–] Coelacanth@feddit.nu 3 points 1 year ago

No idea, sorry, I didn't play Early Access. I'm still waiting for some to get updated for the build I want to play to work (Shadow Blade user twinning Booming Blade cantrips).

I might just tough I out and play vanilla for the first playthrough, anyway.

There's so much content though, on the map. Eventually yes, but i don't think the game needs it this year.

[–] Kolanaki@yiffit.net 1 points 1 year ago

I wanna be Jorhnathan from the movie. Or a kengu.

[–] dom@lemmy.ca 4 points 1 year ago (1 children)

How would you do the wish spell? Outside of maybe forcing it to a plot item

[–] Aurenkin@sh.itjust.works 4 points 1 year ago (1 children)

They had wish in Baldur's Gate 2 at least I'm pretty sure. My memory is pretty vague but I think you could ask for a certain set of things and it would usually not end up how you wanted.

[–] Coelacanth@feddit.nu 5 points 1 year ago (1 children)

Wish was indeed implemented in BG2. You needed high WIS to get the choices that actually gave you what you wanted, with low WIS you got the poorly phrased dialogue options that were traps.

Limited Wish had two categories of wishes, repeatable ones and one-time wishes. Repeatable ones were mostly straightforward, but the one-time wishes had some sort of twist to them even with high WIS, such as wishing to be more experienced summoning hostile high level golems (that do, in fairness, award a lot off XP when killed).

[–] Aurenkin@sh.itjust.works 2 points 1 year ago

Nice, I think the time I tried it my characters wisdom was trash because I just remember getting like a hundred chickens spawn into the map.

[–] Chev@lemmy.world 4 points 1 year ago

I like their approach. It's upfront and honest. I'm already happy with a game where I can spend up to 300 hours.

Oh, I think you fellas may have to indulge yourselves on this one.