this post was submitted on 27 Jul 2024
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Changing Armor (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by p0479@lemmy.world to c/pixeldungeon@lemmy.world
 

I was doing pretty well on my attempt with three challenges. With huntress my +3 chilling sword and +1 spear was a nice combo for killing skeletons and guards. But I put on some too heavy armor to identify in a well and forgot to change it back. Got ambushed in the next room by 4 skeletons but they were on the other side of a big room... thought I had definitely enough time to change armor back.

Nope.

But I haven't been able to find out how many turns it actually takes to change armor, I would like to know so I don't die like this next time. Surely not more than six turns? Not only did they time to cross the room but also seemed to get at least three hits each

Although maybe I will actually remember to change it back after id next time...

Edit: also, is your armor basically zero if you get hit while changing armor?

Edit 2: in the new UI update, would it be possible to say how many turns it will take to equip an item?

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[–] 00_Evan@lemmy.world 8 points 3 months ago

Equippong/unequipping armor takes 2 turns, so completely swapping from one set to another takes 4 in total. However, this is currently affected by hero speed, so wearing excessively heavy armor would result in this taking longer than 4 turns. I agree this is a bit of a trap that isn't explained anywhere currently.

[–] DarkNightoftheSoul@mander.xyz 6 points 3 months ago* (last edited 3 months ago) (2 children)

Good and important question. Also weapons, rings, artifacts etc, and how many turns does it take to eat something without skill point investment? I have avoided needing to answer this so far by just being prudishly fastidious about changing in private, but yeah knowing exactly how long it would take would allow for better planning in rare edge cases where that doesn't work.

Heck, just a turn counter would allow me to figure it out myself. As it is, I have no idea how long anything takes.

[–] buo@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

Eating takes a few turns (I don't know how many). I've been killed by ranged attacks from mobs who approached me while eating. I always make sure to spend talent points on the "eating takes one turn" ability.

[–] Vencedor@lemmy.world 1 points 3 months ago

Eating takes 3 turns. Took me a minute to check, just enter on a new run, be in front of an enemy, and eat. It will run to you / hit you / a mix of them 3 times.

[–] CrayonRosary@lemmy.world 4 points 3 months ago* (last edited 3 months ago) (1 children)

Just to make sure you know, you can throw armor at that well to ID it. You don't have to put it on. Works with anything. Weapons, armor, scrolls, wands, rings. Even potions just harmlessly bounce.

[–] p0479@lemmy.world 2 points 3 months ago (2 children)

Wait, so can you do this with multiple items? Or you only get to throw one item into it?

[–] buo@lemmy.world 2 points 3 months ago

It's also useful to know that the well will identify the cursed/non-cursed status of all equipment you're carrying. Non-cursed equipment will get a blue background.

[–] CrayonRosary@lemmy.world 2 points 3 months ago (1 children)
[–] geoma@lemmy.ml 2 points 3 months ago (1 children)

But I think that if you have multiple equipped unidentified items and you jump into the well, you get all of them identified.

[–] CrayonRosary@lemmy.world 1 points 3 months ago

Yes, indeed. I just never risk putting on cursed gear.

[–] cevn@lemmy.world 2 points 3 months ago (1 children)

Agree. I have a second question, why does plate armor at +2 still require 17 strength instead of 16? What if I upgraded again, would it still be 17?

[–] Sidyctism2@discuss.tchncs.de 4 points 3 months ago* (last edited 2 weeks ago) (1 children)

the strength requirement goes down by one for +1, by two for +3, and by three for +6. this is the case for all weapons and armor

[–] cevn@lemmy.world 2 points 3 months ago

Huh, thank you for that..