this post was submitted on 16 Jun 2024
41 points (95.6% liked)

PC Gaming

8551 readers
452 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
 
all 17 comments
sorted by: hot top controversial new old
[–] justdoitlater@lemmy.world 42 points 4 months ago (1 children)
[–] perslue@lemmy.ca 5 points 4 months ago

Secret tl;dr: gen4

[–] MotoAsh@lemmy.world 11 points 4 months ago

If it's NVMe, it's already as fast as it needs to be.

Comparing HDD to NVMe, though... Yea, it makes a big difference! I get frequent, near constant stuttering in some open world games like Elden Ring.

[–] Evil_Shrubbery@lemm.ee 10 points 4 months ago

Ofc not.

With so many 120+GB games gen3 SSDs speed is not the limiting factor.

[–] RedWeasel@lemmy.world 4 points 4 months ago

On my system with raid0 dual pcie4.0 nvme drives, most of the time is spent decompressing and processing the data. There is always going to be a bottleneck somewhere, whether it is the drive, cpu, gpu etc.

[–] 9point6@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

Right, so I'm not a low-level PC hardware expert or anything, but:

We only got resizable BAR like a couple of years ago, and it was very much a premium enthusiast feature at the time. Are modern engines and the games built for them optimised to expect resizable BAR as a baseline yet? If not that will still be a limiting factor right?

I thought the reason resizable BAR was introduced was because we hit the limits of what the previous approach allowed regardless of the speed of the link

i.e. of course it doesn't make a difference with games today, they're built targeting hardware configurations that will limit the utility of extra storage bandwidth

Reiterating that I might have this entirely wrong, so I'm more than happy to be corrected here

[–] rebelsimile@sh.itjust.works 3 points 4 months ago

Starfield had lots of problems, but I installed it on my slower (larger) NVME SSD first, that has like 5-700mb of read speed and it failed to load peoples’ faces and hands. On one of my faster drives (>2000mb read), had no problems. Not undermining the video but that’s the last time I saw a difference in a modern game.