this post was submitted on 17 Jul 2024
24 points (100.0% liked)
Godot
5884 readers
1 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That looks great! I've been wanting a way to do this.
Does it have that functionality of a regular Mesh3D in the GUI where you can automatically create a collision shape from the (combined) mesh?
No but that is a great idea to implement! There are two ways I could go about this. Maybe you could give me some feedback on this?
Which one do you prefer?
Ooh, I think I like the sound of Option 2 the most. I find myself selecting multiple meshes already, but without your tool, I end up doing this repeatedly as I make adjustments. Sounds like I could just select the desired meshes once and combine which would be amazing.
Thanks!
Oh wait i think i actually misunderstood your original question. I thought you wanted to see the combination option in that Mesh Submenu, but you seem to have actually referred to the ability of adding collision to a combined MultiMeshInstance, do i understand that correctly now?
I actually already implemented the ability to carry over collisions from the original objects to the combined objects as an optional setting. Explanation video of the tool here. But having the ability to add collision to a MultiMeshInstance without having any prior configuration is also a very interesting idea. This might be a bit out of my current knowledge of the engine, but i can try!
Sorry for the delayed response! Yes, that is exactly it. I want to skip creating Collision for each one of the primitive shape MeshInstance3Ds. It would be a bonus if I can choose to consolidate the meshes and collision shapes:
Thanks for the response. I am going to try playing with OptiScene :)