this post was submitted on 15 Jul 2024
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Godot

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cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

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[–] blindbunny@lemmy.ml 28 points 4 months ago (1 children)

Yo dawg I heard you like game engines...

[–] Chee_Koala@lemmy.world 10 points 4 months ago (1 children)

Did you know they make Godot in... Godot!?

[–] ICastFist@programming.dev 7 points 4 months ago

~~Turtles~~ blue gearheads all the way down