this post was submitted on 01 Jul 2024
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Gaming

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submitted 4 months ago* (last edited 4 months ago) by nebula42@lemmy.zip to c/gaming@lemmy.zip
 

i usually enjoy having to figure things out in games. i really liked portal and portal 2, i still haven't finished half-life but i do enjoy the the run, think, shoot, live philosophy of the game, but I always look things up whenever I play an open world game because I don't want to have to bother with having to figure out how to progress, or even if i do bother trying to figure out on my own, the clues i find will be cryptic and I'll just look up a walkthrough or something of the like. this is most prevalent in elden ring, and I especially don't like how there isn't a quest tracker. I believe that requiring a player to take notes to remember what they need to do on a quest is bad game design, even just letting the player look through past dialog would be extremely helpful. i get that there's a certain appeal to that, but I don't get it at all.

anyways, the point is to say that I enjoy puzzles and figuring things out, but I don't like it when things are so cryptic to the point where I have to look up how to do something because never in a million years would I be able to figure it out, and if i do somehow, I'll have absolutely no idea why it works and wonder how on earth I was supposed to figure it out in the first place. would someone with a mindset like mine enjoy tunic? I haven't looked a single thing up about it since all i've heard about it was to not look things up about it.

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[–] cooltrainer_frank@lemmy.world 2 points 4 months ago

I don't think it's so cryptic to be impossible to figure out. It is puzzly, I literally had a "now whay?" Moment that was validated by the game echoing my sentiment.

It's a beautiful and wonderful game with such cool puzzle stuff. Very unique system of the game manual, and difficulty settings to adjust galore if you want to take it down a notch