this post was submitted on 26 Jun 2024
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[–] ChairmanMeow@programming.dev 3 points 4 months ago (1 children)

For platformers you're right, but for twin-stick shooters you're using the shoulder buttons/triggers far more than the front buttons, and you are constantly using both sticks. And those happen to be fairly popular on PlayStation consoles.

[–] Redex68@lemmy.world 0 points 4 months ago (1 children)

Okay but there's no difference on the right half of the controller? Both layouts have the aim stick in the same place.

[–] ChairmanMeow@programming.dev 1 points 4 months ago (1 children)

My point is more that the sides aren't symmetrical, but for twin-stick shooters it makes more sense if they are (which they are for DualSense).

[–] Redex68@lemmy.world 1 points 4 months ago

I mean, except for OCD, I don't see it being symmetrical as important. It's basically saying that you'd rather have something less optimal just so that it's equally worse on both sides, instead of it being better on one side and worse on the other.