this post was submitted on 20 Jun 2024
72 points (95.0% liked)
Patient Gamers
11369 readers
48 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Can you confirm which game mechanic gives you more player stuff? I don't remember since it's been a year since I last played. I think this game is old enough for spoilers, ha. So it's okay.
yeah sure. there's the connection level of each knot itself, with higher levels giving you more chiral bandwidth and i'm pretty sure gives you higher numbers of online structures in that area too, but i'm not certain about that.
other than that tho there's bridge contracts which state they give you a stronger connection to that player so you both share more of your structures with each other. i actually forgot about that until the last few days and after adding the max 30 contracts i def have more structures.
i also suspect that if you like online structures actively rather than just letting it get a like when you use it the game gives you more other players and structures as well, but i'm not certain on that one either. it makes sense to me what with the 'likers get liked' sign mechanic and how the amount of likes you can get overall is a skill to improve as well as your time to give likes increasing with skill as well.
There were so many levels of mechanica 8n that game that I probably didn't even know about. For example, I never did any contracts. The online component in general fit so well in the game though. Seeing useful items or structures left behind by other players was so cool.