Mildly Infuriating
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We don't need everyone to migrate, just enough that companies and developers feel obligated to support Linux. We're slowly getting there. Valve throwing their weight behind Linux for gaming was a massive win for Linux. Another important factor is the rise of the mobile first generations and the fact that at its core Android is Linux based. It's not completely trivial to port an Android app to Linux but it's at least no worse than porting it to Windows.
Microsoft may still have a stranglehold on corporate desktops, but they've long since lost the battle for servers and their hold on the home desktop is slipping a little more each day. Losing a significant chunk of gamers to Linux would be a massive blow to MS because it has been one of the few really unassailable markets for them historically.
I really do hope to see more and more people migrate away from Windows to Linux. I truly despise Microsoft these days. But it's not easy for everyone, or even possible in all cases, and for multiple reasons. (And, real talk, a lot of home users won't care enough to bother).
This gentleman in the video link I'm pasting explains 3 reasons why he's stuck with Windows. Some of these apply to me as well. And there are other reasons I'm still stuck, too. At least for now. So it's frustrating when I see some of the knee jerk "just migrate, bro!" comments because 1. I agree with them and 2. some of us can't. Not yet, anyway.
https://youtu.be/c6YDQobJbLc?si=rwoH3wHanzyf_E0U
Yep and that's fair, but it's still really critical that those of us that can migrate do so. It's a chicken and egg problem. Developers won't feel pressured to support Linux if there's no sizable user base, but the user base won't grow until developers provide support for Linux. He even mentions that in that video. There's a reason I'm only this year planning on switching my primary desktop from Windows to Linux and it's because of how good Proton has gotten. I've already checked every game in my Steam library and while it's not 100% of the library that runs, everything that doesn't is something I don't care about.
You are so optimistic
Nah, Linux still only accounts for about 2% of all users on Steam (active per month) so it has a long way to go still, but at least it's heading in the right direction. If you count only English speaking Steam users that number climbs to over 5%. If Linux can get to and reliably maintain 10% that's probably good enough to make it a first class target for even AAA releases, but it's not there yet. The fact that so many games run fine under Linux these days is almost entirely down to the effort Valve has sunk into Proton making it relatively easy for devs to check Steamdeck support off without needing to really put much work in at all.