Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I've been playing a lot of Caves of Qud recently and it has an interesting mechanic that I think is absolutely great for newer players.
You are offered to start a classic game which is the standard one life, perma-death you expect from a rogue-like game. Or you can choose the Roleplay game where you can make a checkpoint at the last settlement you visited. This means that if you die on an outting, you will roll back to the last time you visited a settlement without losing all your progress.
This could be easily be implemented into Pixel Dungeon since every new zone has a trader which could act as a checkpoint.
This allows for the feeling of progress and also allows newer players to experience and learn the deeper zones and levels of the game without the risk of losing everything and starting over after every death.
I'm a huge fan of this since Caves of Qud is such a deeply complex game and there's so much to learn and explore.