this post was submitted on 27 May 2024
33 points (100.0% liked)

Godot

5873 readers
16 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

This is just a question.

In case you don't know, motion matching is the term for animating characters... basically in a way that smoothly blends minor and even major animations into each other, such that characters are animated much closer to life.

It is most notable in scenarios where a character rotates their axis of movement dramatically, or speeds up or stops suddenly. Instead of the more old school instant rotation or sudden transition from running to stationary, you get a dynamic and procedural animation. Perhaps most notably, feet and legs actually take steps, instead of gliding, during transitions.

It is not the same as inverse kinematics. That basically just matches feet and legs to the geometry they are standing on, for stairs or inclines. (You can use it with arms for things like adjusting arms during arm anims to better match individual weapons or other things, etc.)

Unity, Unreal and O3DE all have freely available motion matching plugins, and I know Unreal and O3DE have freely available prepackaged humanoid animation libraries. Unity probably does as well, though more expansive anim sets cost some money.

So... question is: Is motion matching even possible in Godot? Is there some plugin hidden in GitHub or somewhere that does this?

From what I've been able to figure out... the YMAA project... apparently? claimed to be working on this, but their repo has not been updated in months, their current release does not even have half the features they show off on their youtube channel, and they appear to now be making a machinima or something so who knows.

That is all I have really been able to find. A few other github devs and youtube channels have extremely rudimentary procedural animation in demos, but either they have not listed their code anywhere or its been abandoned for months or years, sometimes since before Godot 4.

So yeah, anyone know if there is a Godot Motion Matching plugin?

you are viewing a single comment's thread
view the rest of the comments
[–] sp3tr4l@lemmy.zip 2 points 5 months ago (1 children)

Yes, blend trees are the very first step of how one would implement motion matching.

Problem is that fine tuning the algorithms that govern all that is pretty darned complex and time consuming.

Also, afaik, blend trees alone are not sufficient to allow godot to do motion matching, as there are outstanding requests for it on godot's git.

[–] GammaGames@beehaw.org 2 points 5 months ago

That would make sense, I’m sorry about the lacking features! They sound super useful