this post was submitted on 18 May 2024
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I'd like to start developing a board game I love playing. There's an iOS implementation of it, but none for android. I don't even know where to start and which principles I could possibly follow. I've been working as a (business) software dev for the last 20 years, so I have some clue about programming.

I don't want to care too much about the graphics, it's the computer opponents and the game rules I am interested in.

No language constraint ;-)

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[โ€“] Mmagnusson@programming.dev 4 points 5 months ago (1 children)

Hi. I work at a conpany that makes digital card games.

Start by making the rules work. We generally use a callback implementation. We have a class that handles the game and enforces rules and dictates flow, classes that represent players, and then a rendering class.

The game will call relevant functions to prompt the players for an action, passing the game state with them. The players respond with what they want to do. The game calls the renderer to draw it out, and the renderer will then call the passed callback action. Repeat until the game is over.

When a human is involved then you just hook actions to buttons and pieces and clickable elements that the game catches and responds to if needed.

Really you can use any principle or design paradigm you want, but since you are making a "simple" turn based game just having it simple and well segmented is an easy way to keep a handle on it.

Thanks for this. I realise again how different this is from writing business applications...