this post was submitted on 17 May 2024
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[–] Illecors@lemmy.cafe 21 points 5 months ago (1 children)

It's actually a technical problem - Valve is running 1 bit computers that, due to binary origins, can only represent 2 states. They'd love to release hl3, but that would require coming up with the whole new architecture - at least doubling up to 2 bit cpu. Imagine the headache of adapting all the toolchain to build the game!

[–] aBundleOfFerrets@sh.itjust.works 3 points 5 months ago (1 children)

Valve could trivially circumvent this limitation by using a multi-precision library such as MPFR

[–] Illecors@lemmy.cafe 4 points 5 months ago (1 children)

See, that's a common mistake - MPFR library is a C library for multiple-precision floating-point computations with correct rounding. Valve is, unfortunately, still stuck to integers. Their floating point appears to be functioning correctly as they've managed to avoid kernel panic releasing hl2e{1,2} - you can look at that as floats 2.1 and 2.2.