Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
- Long Term Persistence: Enabled
- Replication Layer: Enabled
- Server Crash Recovery: Enabled
- Starting aUEC: 20,000
Changes:
- Launcher 2.0
- Ship AI Pilot Balance Pass
- NPC Locomotion Polish
- Medical Bed Respawn Update
- T3 medical beds will allow respawning up to 20km away
- T2 medical beds (which previously allowed respawning up to 20km) will now allow respawning up to 50km away
- AEGIS Saber Raven Gold Standard
- Made Further Gamewide Client Performance Optimizations
- Interior Map Materials Optimization
- Water Caustics Visual Polish
- Added Character Creator Validations
- VFX Visual Improvements and Fixes
Bug Fixes:
- Fixed - PU - Stanton - UI - Oversized active Armistice Zone icon (STARC-108910)
- Fixed - PU - Stanton - Actor - Respawning - Players who die and then get disconnected before respawning become stuck in a dead state and are unable to respawn
- Fixed - PU - Stanton - UGF - Locations - Bunker elevator does not return up when called (STARC-111250)
- Fixed - Multivehicle - PU - Vehicles / UI - QT effects are breaking HUD UI (STARC-104656)
- Fixed - PU - Gamewide - Using a medpen causes you to drop your weapon
- Fixed - PU - Distribution Centres - Elevators - Several elevator transit carriages created & destroyed immediately
- Fixed - MULTIVEHICLE - PU - Vehicles / Components / Locations - It is possible when vehicles are spawned from fleet manager that radar components and elevator panels can detach from the ship and float permanently in a hangar, causing issues with collisions (STARC-101070)
- Fixed - ARGO Mole / ROC - PU - Vehicle / UI - Vehicle HUD - Mining Mode UI has a variety of defects obstructing gameplay (STARC-88859)
- Fixed - Drake Cutlass Black - Vehicles - Drake Cutlass Black is unable to liftoff from landing pads
- Fixed - PU - Fleet Week 2024 - Actor / UI - Physical Shopping - Physical shopping AR Card is flickering when approached, impacting functionality
- Fixed - Aegis Reclaimer - ALL VARIANTS - Ships / Salvage / Master Mode / UI - Players are unable to access claw in the copilot seat and the UI changes to QT / NAV master mode without any feedback to the copilot (STARC-111581)
- Fixed - Anvil Hornet - ALL Variants - PU - Vehicles - Flight controllers have pitch and yaw rotational max speeds reversed
- Fixed - PU - Stanton - ARC L4 - Locations - Lobby elevators cannot be called (STARC-109845)
- Fixed - Community Localization - PU - Character Customizer / UI - Some labels cannot be localized (STARC-110101)
- Fixed - PU - Law / Infractions / Notifications - Players cannot press charges against another player if they commit infractions against them
- Fixed - PU - Stanton - Locations / Inventory - Users are able to place Hangar flare items in public areas where they cannot be picked back up
- Fixed - MISC Prospector - PU/AC - Vehicles/Balance - Misc Prospector has invulnerable spot for its nose leading to no damage taken (STARC-109000)
- Fixed - PU - Stanton - microTech - Creatures / AI - Kopion are jittering and teleporting when running
- Fixed - PU - UI / Upscaling - Shopping Kiosk UI missing elements when Upscaling is enabled
- Fixed - PU - Stanton - Mission Content / Law - Trespass timer will go to negative numbers (STARC-95347)
- Fixed - PU - Option Menu - UI - "Water - Number of Simulated Regions" going back to Medium between sessions (STARC-104172)
- Fixed - Origin 400i - PU - Vehicles - Life Support / Room System - Two room volumes are missing in the technical deck causing players to suffocate in the 400i (STARC-106700)
- Fixed - Stanton - PU - mobiGlas / Visor Chat - Visor Chat messages remains visible over the mobiGlas
- Fixed - PU - Physical Shopping - Locations - Multiple Locations - Items on display at multiple shops will end in 'Transaction Error' when attempting to quick buy
- Fixed - PU - Stanton - Mission Content / UI / mobiGlas - Completing a contract while the mobiGlas is open on the contract does not open the specific contract in the History tab
- Fixed - PU - Runtime Cubemaps - Graphics / Lighting - Runtime cubemaps are taking an excessively long time refresh and / or not refreshing at all
- Fixed - PU - Stanton - Distribution Centers (DC) - Locations / AI - The worker NPCs sometimes use tractor beams to shoot at the player
- Fixed - PU - Actor - EVA - Depending on orientation, player places weapon through their head and neck when ADS
- Fixed - RSI Ursa - PU - Vehicles / Design - Cannot enter Remote Turret
- Fixed - Greycat ROC - Stanton - ROC Mining Laser Not Activating
- Fixed - Crosshair not showing on GRIN_ROC
- Fixed - PU - Character Customizer - Clicking the Character Customizer screen after reviewing your model and going back to it will show T-Posed models
- Fixed - AC - UI / Scoreboard - The Grav Race mode does not show or update player score
- Fixed - AC - Free Flight - UI - It is possible to select ground Vehicles for AC Free Flight mode, which can cause UI problems once in game lobby
Technical Updates:
- Fixed 8 Client Crashes
- Fixed 6 Server Crashes
- Fixed an Out of Memory Crash
- Fixed 2 Vulkan+Upscaling GPU Crashes
- Made Further Entity Graph Stability Improvements
And in another 2 decades we'll make it out of beta
I think they might be hard pushing towards 1.0 now that S42 is "closing in" to release. Whether the version we'll get with that will be something we want is another things as this approach will cause cuts and simplification of some of the features (only temporarily if we're lucky). Besides, some speed up is to be expected now that more devs moved back to working on SC.
They seem to want some FPS features to be integrated in SC 1.0, so maybe you're right since that sort of development is already done. But if it's taken this long and we're still considering this alpha, I don't have very high hopes for a timely 1.0 release.
But now that I think about it, Rust blew up when it was in beta and I put hundreds of hours into it. Maybe getting out of beta isn't necessarily what I'm waiting for.
I mean, good chunk of FPS features is already done for S42 and just needs to be ported. The beauty of CIG's approach to development is that they can freely make up their own definition of 1.0 release and push it without most of the promised mechanics, let alone content.
What you're waiting for honestly depends on what you're interested in gameplay wise. If you're into combat, 1.0 (or maybe even alpha 4.0) should have plenty of relatively fleshed out stuff to do. If you're into more peaceful activities... I have less hope for some of them being finished by that point.